Hook and Chance

Hook and Chance

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Hook and Chance episodes

  • Swing and a Miss
    Shots going wide is reserved for foul balls and Stormtroopers. Why would we aim for the wild blue yonder and how do we as players and DM’s make our characters act with intent rather than fumble and bumble through an adventure?
    34 min
  • Critical Oopsies
    You know the feeling… when that dice teeters on a heroic 19 but instead rolls over to a 1. Your hero is now a dingus. What could have been epic is now a slap in the face. What horrible fate has the DM cooked up for your character? Will they lose their pride or are they about to lose a limb?
    We cover why crit fumbles aren’t a thing and add a homebrew rule to take the sting out of the dreaded 1.
    27 min
  • The Bones of Horror III
    Wanna play a more human hero when terror strikes? We provide concepts for playing out a fear while you are facing down nasty beasts and twisted foes. It’s tricky to decide on a fear sometimes too, so we talk about how to derive them from character values and ideals. There’s also a simple mechanic for deciding when those fears actually influence a characters mind in the episode. All this and more, because everybody gets the goosebumps sometimes.
    31 min
  • Party of Two ft. D&D Duet
    Jonathan and Beth Ball of D&D Duet take a break from teaching, creating, writing, and having a general blast to join us! First we get to know the magic that makes them them. Then we learn one on one gaming secrets, like how to create a fantastic dynamic between the player and the DM, how to create a cast of DMPC's that highlight the hero, and how this style can make a more engaging player out of everyone. Then we explore the wondrous fantasy versions of themselves, and it gets weird in all the right ways, folks.
    58 min
  • Outcast Society III
    In this 3rd and final episode focused on Tiefling society, the brothers ponder about how their unique physiology would change the function of their cities. Taller doorways would be a start... yeah, and ice cream vendors, lot's of em, to cool them down because they are muy caliente.
    22 min
  • Outcast Society III
    In this 3rd and final episode focused on Tiefling society, the brothers ponder about how their unique physiology would change the function of their cities. Taller doorways would be a start... yeah, and ice cream vendors, lot's of em, to cool them down because they are muy caliente.
    22 min
  • Outcast Society II
    Growing up with horns in an intolerant world can be a challenge for Tieflings. How does it this kind of thing affect them? We find out in this episode how a Tiefling named Tivius might develop an affinity for wingless ducks and suffer from performance anxiety. Wait what?
    27 min
  • Outcast Society II
    Growing up with horns in an intolerant world can be a challenge for Tieflings. How does it this kind of thing affect them? We find out in this episode how a Tiefling named Tivius might develop an affinity for wingless ducks and suffer from performance anxiety. Wait what?
    27 min

About Hook and Chance

From the publisher's feed

Hook & Chance is a Dungeons and Dragons advice and game enrichment podcast for players and Dungeon Masters full of entertaining ideas for incredible games!