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The party leads an army to Belmorrak, where the Endling erupts from the ice in a reality-shattering roar. As soldiers battle its lesser spawn, the heroes fight across collapsing ground and searing arcane fire to reach the towering kaiju.
Frost giants, a centaur war-chief, and a sea-elf diplomat march to the base of the towering ice spire, rallying their forces against a rising army of enchanted ice statues. Pride poisons every command, giants demand dominance, centaurs refuse to yield, and elves counter with cutting strategy.
As the first siege engines shatter frozen walls, blades clash and hooves thunder, and the spire groans under the weight of battle and ambition.
Frost giants, centaur war-chief, and sea-elf diplomat meet to forge a pact against a rising terror. Pride poisons every word, giants demand command, centaurs refuse to bow, elves slice back with cold wit.
A single insult shatters diplomacy; blades draw, hooves thunder, and the ice groans beneath them.
A raucous feast with giants hides a creeping danger in the fortress, by dawn the adventurers will learn if the banquet bought them allies or bait.
Wind blows through ice covered columns as the party moves across a half buried ruin. Huge, furred hunters with frost in their coats slip between broken statues. Torches flare, swords ring, and each breath fogs the air. Hold the path or be lost to the storm and the pack.
Accused of kidnapping the giant chieftain’s shaman, his mother, the players must negotiate to avoid bloodshed while they quietly investigate her chamber. There they uncover astonishing musical magic connected to the shaman.
A caretaker of an orphanage slumbers, and a group of nerdowells wishes to disturb them.
From the publisher's feed
Welcome to House Common Blood, an exciting 5th Edition Dungeons and Dragons podcast! Join us on a thrilling Homebrew Adventure as we weave a collaborative story during gameplay. Whether you're a…
In Campaign One, spanning two gripping seasons, our party ventures into the heart of the bustling harbor city, Drogue Port. A dark underbelly thrives within its streets and alleys, where blood mingles with the allure of forbidden fantasy drugs. The city is plagued by the sinister Jade Hand, a shapeshifting kingpin, and the gangs under its control. Will our heroes rise to the challenge and save the harbor from its imminent doom, or will they succumb to its treacherous depths?
Prepare for Campaign Two, where we introduce two new players into our fold. Set in a world on the brink of an all-consuming war, our party finds themselves condemned to death, earning the chilling moniker 'The Hangmen'. In a desperate bid for survival, they are thrust into clandestine missions by the nation of Juulriono. Labeled as expendable pawns, their actions will shape the fate of humanity. Can they fulfill their covert tasks and turn the tide against the elven forces, the last hope for humanity's survival as the world hurtles toward its end?
Join us on this thrilling podcast journey, where each campaign is a new adventure, and our characters evolve with every step. Get ready for epic quests, unexpected twists, and unforgettable moments. Tune in and immerse yourself in the gripping tales of heroism, treachery, and the ultimate struggle for survival.