Imaginary Worlds

Imaginary Worlds

By Eric Molinsky | Daylight MediaSociety & CultureArtsFictionScience Fiction
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    38 min

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Imaginary Worlds episodes

  • The Legacy of Sci-Fi Trailblazer Octavia Butler

    2016 marks the ten-year anniversary of Octavia Butler's passing. Commemorative events are happening across Southern California, where she spent most of her life, from conferences to panels to walking tours. Recently, I've become obsessed with her writing -- which can be so powerfully disturbing it keeps me up at night, while at the same time, I can't get enough of it. Nisi Shawl, Ayana Jamieson and Cauleen Smith explain how Butler came to tell stories about power imbalances between humans and other worldly beings, and what her work means to them. ***This is the end of Season 2.***Learn more about your ad choices. Visit megaphone.fm/adchoices

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    21 min
  • Ghost in The Shell and The Culture of Anime

    Ghost in the Shell was groundbreaking, visually and thematically. The 1995 Japanese animated film (or anime) was unapologetically for adults. The story focuses on a cyborg cop whose body is synthetic but her brain is organic. As she chases down a mysterious hacker, Major Motoko Kusanagi grapples with what it means to be alive. When Scarlett Johansson was cast as The Major in the live-action remake, there was an outcry over whitewashing. But the reaction in Japan has been different. Roland Kelts (author of "Japanamerica"), journalist Emily Yoshida and Tufts University professor Susan Napier discuss the racial politics of anime. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    24 min
  • The Heartbreaking Joy of the Video Game Undertale

    Digital technology has come so far that independent video game designers can create and distribute their work online, and make their games about whatever they want. Some indie games have become mainstream hits, but Toby Fox's Undertale is a phenomenon. Fans have even hailed it as the "best game ever." Julian Feeld of Existential Gamer and Nathan Grayson of Kotaku explain how Undertale deconstructs and questions the fundamentals of video games -- while at the same time being really fun to play, with unforgettable characters. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    23 min
  • How a Climate Crisis Inspired Frankenstein

    June 16, 2016 is the 200th anniversary of the night Mary Shelley began to write, "Frankenstein, or The Modern Prometheus." Scholars have long speculated what Frankenstein can tell us about scientific hubris or "playing God." But Professors Gillen D'Arcy Wood and Ron Broglio think the book has just as much to say about how we adapt to "acts of God." In other words, Frankenstein was imagined in a year when the Earth's climate was thrown off balance and the weather was wildly unpredictable. Sound familiar? With biographer Charlotte Gordon and readings by Lily Dorment.  Learn more about your ad choices. Visit megaphone.fm/adchoices

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    21 min
  • Then She Fell: A Rabbit Hole of Immersive Theater

    Immersive theater is a new trend where there are no seats and no stage. The audience moves through the space like a virtual world, touching whatever they want, interacting with the actors who give them food and drink. I love immersive theater. I've experienced a film noir-themed Macbeth and a fictitious elementary school reunion set in a real East Village apartment, but my favorite immersive show is Then She Fell. It's a retelling of Alice in Wonderland set in a turn-of-the-century insane asylum. Tom Pearson and Marissa Nielsen-Pincus of Third Rail Projects explain how the show reflects Lewis Carroll's own duality and the mystery behind his relationship with the real life Alice. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    24 min
  • The Robot Uprising

    The robot uprising is coming, or at least that's what science fiction has told us. We will abuse the robots, treat them as less than us until one day, they will ask for their freedom, or take it by force. Howard University Professor Gregory Hampton says that narrative has more do with our anxieties over slavery, and how we work through those issues in fantasy films. In fact, computer scientist Joanna Bryson has argued that we should embrace the idea of robots as slaves, since she believes they will never be self-aware. But Popular Mechanics writer Erik Sofge worries any master/servant relationship will change us for the worse, even if we’re bossing around robot cars. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    21 min
  • Future Humans May Not Be Entirely Human

    When Graeme Manson started as a showrunner for BBC America's Orphan Black, he needed to create villains who were on the cutting edge of science, and believe that humans should take control of their own evolution. He found inspiration in the real-life movement of Transhumanists, who advocate using tech to improve our bodies, and live well beyond our natural life span. Transhumanist Natasha Vita-More says their vision of a posthuman future is not science fiction, even if it's inspired by it. But Graeme Manson and journalists like Elmo Keep still ask tough questions -- like whether only the rich could afford to stop aging, and what that would do to your ego. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    24 min
  • Economics of Thrones and Starships

    Whether you're running the seven kingdoms of Westeros or flying to Mars -- you have to figure out how to pay for everything. Many economists are fans of sci-fi because those worlds take economics models to an extreme, especially when its comes to the issue of scarcity vs. abundance. Sarah Skwire looks at what happens when strawberries are precious like gold, or when hot Earl Gray tea can materialize instantly. And Matthew McCaffrey explains why we should all worry that "Winter is Coming." Special thanks to Matthew Hollow. Featuring original music by Alexis Cuadrado. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    21 min
  • A Fan’s Quest to Become Godzilla
    This week's episode features another monster who comes from the sea and represents an existential threat -- but he's just so lovable. Journalist Dave Serchuk and graphic designer Jim Fazar both discovered Godzilla as kids and talk about his enduring appeal. But Jim went a step further and built a full body Godzilla suit. He and his brother Ron tell the story of how becoming Godzilla turned out to be much trickier than they anticipated. The final hurtle wasn't Mothra or Rodan -- it was a costume contest where fate seemed to conspire against them. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    19 min
  • When Cthulhu Calls: A Lovecraftian Audio Drama

    This week's episode is a radio drama, and a co-production with Jeff Emtman's podcast Here Be Monsters. I've been fascinated by the monster Cthulhu for a long time. The writer H.P. Lovecraft described Cthulhu as a gargantuan, aquatic being with tentacles on its mouth, and bat-like wings And yet, there is so much cute merchandise on the Internet which turns that green grotesque creature into an ironic meme. Perhaps these merchants are true believers, trying to manage their terror of the Cthulhu because they know it's real -- and it's rising. With Sheldon Solomon, Dan Truman, Bill Lobley and Ann Scobie. Learn more about your ad choices. Visit megaphone.fm/adchoices

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    22 min

About Imaginary Worlds

From the publisher's feed

Imaginary Worlds sounds like what would happen if NPR went to Comic-Con and decided that’s all they ever wanted to cover. The host Eric Molinsky spent over a decade working in public radio, and he uses those skills to create sound-rich storytelling, pop culture analysis and cultural commentary about speculative fiction and immersive worldbuilding. Eric interviews sci-fi fantasy creators of novels, TV shows, films, comic books, video games, tabletop games and anyone who works in the field of make-believe about their creative process. He also delves into fandoms, asking why we suspend our disbelief, and what happens if the spell is broken. Fantasy worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth and they’re always about us and our lived experiences.

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