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Rangers:
This episode of the It’s A Mimic! podcast returns with even more Rangers, covering three more subclasses: The Drakewarden, the Fey Wanderer, and the Swarmkeeper. These three kinds of builds all have very different flavours to them, and they feel very unique compared to other Rangers in 5th Edition so far, but this panel of Dungeon Masters is going to see if the mechanics keep them relevant and balanced, or if they should just be left to wander alone in the wilderness and fade into memory.
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Dungeon Master: Coffee Bitch Dave
Written by: Coffee Bitch Dave and Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
As the It’s A Mimic! Podcast continues to explore the far reaches of the 5th Edition landscape, we tend to get farther and farther away from what most would call civilization. And out there, roaming the various Dungeons & Dragons landscapes, are some of the most unique and interesting populations in modern fantasy lore. In this episode, the panel of Dungeon Masters is going to explore the rocky peaks with Goliaths, the deep woods with Firbolgs, and the cold, dark depths with Tritons.
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Dungeon Master: Kyle McQuaid
Written by: Kyle McQuaid and Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
“This episode of the It's A Mimic! podcast focuses on the three planes of the Forgotten Realms cosmology that embrace mayhem and confusion, and looks at what you can expect as players who explore these planes in Dungeons & Dragons 5th Edition. The panel of Dungeon Masters starts good and descends rapidly into evil as we traverse these outer planes. So buckle up for a whirlwind tour of Ysgard, Limbo, and Pandemonium.”
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Dungeon Master: Adam Nason
Written by: Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
Alternative titles: “Welcome to Our Whorehome”, “Fuck the Man in the Bottle”, or “Surprise Affection”
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Dungeon Master 1: Megan Lengle
Written by: Adam Nason
Intro/Outro Music by: Cory Wiebe
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s video visualizations is published and/or owned by Wizards of the Coast.
This episode of the It’s A Mimic! podcast is going to get a bit weird with the Moonstone Dragons of the Feywild. The panel of Dungeon Masters returns again to the pages of Fizban’s Treasury of Dragons to see what the Moonstone Dragon offers and how it invades your dreams…
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Dungeon Master: Dan O’Coin
Written by: Dan O’Coin and Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
In this episode of the It’s A Mimic! Podcast, the panel of Dungeon Masters is going to crack open the DMG, Tasha’s Cauldron of Everything, the Sword Coast Adventurer’s Guide, and the Guildmasters’ Guide to Ravnica to dig into some more variant rules. There are tons of them in the published material, and some of common online homebrew rules address issues that there are actually rule options for. This episode covers variant rules surrounding communication and reputation, and revisits the discussion on madness..
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Dungeon Master: Adam Nason
Written by: Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
In this episode of the It’s A Mimic! podcast, the panel of Dungeon Masters returns to the ugly and disgusting Giant-kin, and looks at four more kinds of Trolls. And while things might get a little DIRE, I guarantee that we’ll raise your SPIRITS and keep things ICY COOL. … And… um… wet? … Because this episode focuses on the Dire Troll, the Spirit Troll, the Ice Troll, as well as the Aquatic Troll featured in Rise of Tiamat.
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Dungeon Master: Kyle McQuaid
Written by: Kyle McQuaid and Adam Nason
Intro/Outro Music by: Cory Wiebe
Current Gear:
This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
This episode of the It’s A Mimic! Podcast returns to Tasha’s Cauldron of Everything to cover the Fighter subclasses listed there. The panel of Dungeon Masters finally catches up to the last Fighter archetypes and explores the options of both the Rune Knight and the Psi Warrior. So put on your tinfoil hats, and make some rune for these not-so-gentle giants of the battlefield.
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Dungeon Master: Adam Nason
Written by: Adam Nason
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is published and/or owned by Wizards of the Coast.
During The Great War, the powers in play began to develop greater reliance upon espionage and spycraft, and as the war came to an end a small unit of Austrian spies fled from France over the Mediterranean Sea, and across northern Africa. A team of agents from the United States of America caught up with them in a cramped hotel in Giza, where a chase began with a murder, traveled frantically south along the Nile, and ended in a shootout among the sun-baked dunes of the Egyptian desert. Among the hail of bullets, an American grenade was thrown, triggering a sinkhole that swallowed the Austrian spies… and uncovered a pyramid buried beneath the sands. The remaining American agents reported their findings, but news of the pyramid was largely ignored, as The Great War wrapped up a few short weeks later.
But last month, news of the discovery of King Tutenkhaman’s tomb swept the western world, and Egyptian artifacts and historical sites ignited people’s imaginations. As intrepid travelers and inquisitive explorers flooded Cairo, whispers of a buried pyramid began to circulate. But one company was ahead of the swelling interest, and already knew the location of the buried pyramid. Exactly one month ago, on November 13th, 1922, a woman representing an international conglomerate called the MacGregor Institute approached the American embassy in Cairo, and struck a deal with Major Linwood, who was stationed there. He would provide troops, resources, and transportation, while she would provide finances, experts, and scientific instrumentation for a remote station. This strange woman, named Daisy Bentz, planned to oversee the project from Giza, entrusting a team of hand-selected scientists to guide and monitor local labourers for hire,. Major Linwood’s skepticism turned to suspicion, however, when she immediately provided permits and documentation from the Egyptian government, giving her long-term license to a plot of land to build her makeshift outpost, as well as generous access to the surrounding area. She simply needed a mobile base of operation for barracks, a remote laboratory, a communications office, and a mess hall. When she sweetened the deal with the promise of 10% of the profit for Major Linwood, personally, he swallowed his growing objections and threw in three jeeps, and a helicopter from the embassy in Cairo. Still, he demanded that he sign off on her team of experts.
So the backgrounds of the scientists were all quickly investigated, and a team of four experts have now been assembled. The scientists representing the interests of the MacGregor Institute are two archaeologists, Dr. Timothy Houle and Dr. Oliver Michaels, one Anthropologist, Dr. Wilbur Black, and one Egyptologist, Dr. Raymond Shane. Each of these experts have some military experience from the war, but Major Linwood is no fool. He knows that money often speaks louder than past allegiances, especially in peacetimes, and now is not a good time to trust a woman named Bentz, no matter how good her American accent may be. So the Major insisted on a knowledgeable military liaison on site and submitted a short list of candidates. When Ms. Bentz saw Patrick O’Hara’s name, she singled him out immediately.
Special Agent Patrick O’Hara was classified as a non-combatant during the war, though he often hovered just behind the front lines. His primary function was to acquire and extract historical artifacts and culturally significant pieces of artwork from war-torn locations, and steal them away to safety in the hands of the Allies. She was familiar with his signature due to the MacGregor Institute having managed to procure many of his rescues over the last few years. His background in anthropology and scientific interests makes him an ideal liaison officer for the scientists, and his respect for unique and priceless antiquities and relics ensures that the sites will not be damaged by military blundering and boorish recklessness. But the deciding factor for Ms. Bentz is O’Hara’s claustrophobia, which she correctly assumes will keep him from entering the pyramid. And so, he was dispatched.
You see, the MacGregor Institute knows that this pyramid is not like the others scattered throughout the region. Over the last three weeks, as the camp has been established, it is becoming increasingly more likely that this pyramid is an ancient Ziggurat that might predate the other pyramids by thousands of years, and the strange green quartz and scraps of odd porous iron littered around it seem odd, and unlike other resources native to the area. Which is why yesterday’s discovery of a strange iron obelisk with stone doors buried in a cavern to the south has raised incredible interest. Not a single soul on the mobile base has any idea about the strange origins of these monoliths. And Special Agent O’Hara has noted the new dig site, named the new find ‘Site B’, and filled out all the necessary paperwork like a good company man. Meanwhile, the small encampment of excited scientists, homesick military personnel, and superstitious labourers is abuzz with curiosity. The strange, seemingly neolithic markings among the hieroglyphs that adorn the recovered pottery are usually being catalogued in the laboratory at the outpost, but now they are momentarily forgotten, and the strange minerals temporarily laid aside. Site B is an amazing addition to this expedition, and imaginations are running wild with fame and fortune. But nothing can prepare these poor men for what lies beneath their feet. It is not riches or glory that stirs in the darkened spaces, but horror. Some buried things should stay buried, especially if they have fallen from the heavens. No man can unearth truths without getting dirt on his hands, and some dirt is so pervasive that it stains even souls. These men dream of places in the history books, but all that awaits them are truth, death, and Madness in the Sand...
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Call of Cthulhu 7e and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Chaosium products.
This special episode of the It’s A Mimic! podcast wraps up the conversation on the true Giants and the top of the Ordning in Dungeons & Dragons 5th Edition. Our two lovely hosts are joined by a special guest as they return to the topic of Hill Giants, and give their final thoughts for this series!
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Dungeon Master: Megan Lengle
Written by: Ernie
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This post or video may contain affiliate links, which means we may receive a commission for purchases made through our links.
This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It’s A Mimic! does not own the rights to any Wizards of the Coasts products.
Artwork included in this episode’s visualizations is created by Megan Lengle, or published and/or owned by Wizards of the Coast.
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