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Continuing the conversation about combat, the panel of Dungeon Masters expand the discussion to cover more specific tips for DM's. The main talking points in this episode tackle the differences between Theater of the Mind and using Maps and Minis, how to balance combat encounters, and whether or not to help players when things go awry.
SUMMARY: All three DM's weigh in on the pros and cons of the Theater of the Mind style of play, looking at the concepts of player engagement, trust at the table, and cinematic moments in combat. Dan then shifts the topic to cover how to balance encounters and difficulty levels, and the various strengths and techniques of the different dungeon masters begin to reveal themselves. After moving through conversations about battle escalation and session pacing, the group goes off topic to analyze how to give environmental clues and reminisces about previous characters in their campaigns that have died. When the discussion turns to whether or not to help the players, Adam reveals some of his techniques to keep some players alive longer by attacking other things besides their Hit Points, and Terry talks about the most sentimental item he’s ever owned as a player and what happened when it was in danger.
Shout Outs: The Original Die
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Intro/Outro Music by: Cory Wiebe
The dungeon masters tackle the idea of what makes combat fun and interesting, even for players who have played before. Key topics include battle environments, shifting motivations mid-battle, and enemy intelligence.
SUMMARY: As the three DM's discuss what makes combat interesting and fun, they go wildly off topic and prove that the show is truly like finding a mimic in the wild: you never know what’s about to happen or when conflict is going to break out! Terry raises the topic of environment being a defining factor of combat before everyone begins talking tactics and ever-changing enemy goals. After discussing some places to find inspiration for battles, the topic turns to one of the most engaging massive battles that two of the DM's ever experienced! From minions to collapsing ceilings to retreating enemies, the first episode is exploding with ideas and experiences that the dungeon masters can’t wait to pass on to the listeners!
Shout Outs: Dungeon Delver Designs
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Intro/Outro Music by: Cory Wiebe
Today’s Episode:
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Today’s Episode:
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Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: [email protected]
Today’s Episode:
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Today’s Episode:
The panel of Dungeon Masters gets together again to explore the concept of character races in 5e. From gnomes to elves, this episode covers the likes and dislikes of the DMs, and spends some time off the rails on the difference between halflings and gnomes.
Summary:
Controversy runs rampant as Adam continues the discussion of favourite and least favourite character choices from the Player’s Handbook, this time focusing on races. After initiative is rolled, Adam touts the benefits of 5e dwarves, Dan surprises everyone by not choosing half-orcs as his favourite, and Terry pitches humans as the best option for a race. But when experience disagrees with the newest DM and the group goes off topic about half-dwarves, things start to heat up. After ripping into elves and even further polarizing choices, the entire episode comes to a head as the three argue about halflings, and make precious little headway in convincing each other.
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Today’s Episode:
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Available On:
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: [email protected]
We are pretty excited to be releasing this project in the new year, but we wanted to give you all a little gift to enjoy.
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