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Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.
In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
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By Simon Parkin4.8
6464 ratings
Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.
In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
Hosted on Acast. See acast.com/privacy for more information.

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