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Alex and James line up some hot, hotter, and infernal wings for this hot tribute to the complete first edition of Starfinder.
The scoundrels find an immense imperial cache along with an artifact that draws a dangerous foe!
With My Little Pony playing a major part in The Pony Puzzle at this weekend’s Gen Con, and the My Little Pony Roleplaying Game Core Rulebook up for an ENnie award later today, Ryan decided to take a closer look at why and how to crossover My Little Pony content into other Essence20 settings.
Note: I might reupload this later. A chunk of audio is missing (it jumps from halfway through the Why to the start of the How). I need to investigate whether there was a glitch in the uploading that cut out a chunk or if I accidentally deleted that audio from the file.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
Esther and Navaar explore the latest Pathfinder Remaster setting hardcover, Pathfinder Howl of the Wild.
Also available in writing.
In episode 94 of Game Design Unboxed: Inspiration to Publication we talk with Phil Gross about his design ContraBanter, a Word-Smuggling game where you’ll work as a team to sneak secret words into a conversation! Phil talks about his design breakthroughs in the game like making the players work on teams versus fully competitive. And how there seems to be something in the Syracuse water as he’s worked to design around some impressive designers such as Alan Moon.
Phil Gross – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about some of the Sci-Fi games being released at GenCon, including Starfinder 2nd Edition Playtest.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
There’s always a catch! Our scoundrels are double-crossed and end up stuck between a rock and a hard place.
Stuck in traffic due to the rain, Ryan decides to record a podcast about Duke, and how Skybound has him turning around on his long held opinion that there’s always a better choice than Duke.
But for real, you can hear the rain, his turn signal, and his GPS throughout the episode. If you find that distracting, you won’t miss much missing this one.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to help players learn more about the assumptions we make in different situations like “would an introvert or extrovert be more likely to go to a coffee shop?” by building a social deduction game around these choices we’d make depending on the personality types we were given. Learn more about the different types of personalities by playing Emotional Intelligence!
Julie Chen – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about Ennie Nominations, GenCon, and the future of Intrepid Heroes!
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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