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Esther and Navaar continue their Pathfinder Remaster coverage with an in depth review of the new take on the 2e Bestiary, Monster Core.
In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comicbook IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. Listen to Sen compare working with a creator’s IP versus a company like Viacom or Warner Brothers. He unboxes how they worked with the comic creator to expand the Mind MGMT world versus slapping the IP on a pre-existing design.
Sen-Foong Lim – Guest
Danielle Reynolds – Host
After sharing all he knows about Essence20, former Renegade developer Jason Keeley moves on to other projects. But not before saying goodbye.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
John, Jason, and Ron talk about using player driven narratives in Pathfinder, Starfinder, D&D, and Scum and Villainy.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
The crew takes a side trek as Jason Keeley GMs Scum and Villainy for a new group of Intrepid Scoundrels!
Alex and James look at what the Field Test version of the Envoy means for Starfinder 2e.
John, Jason, and Ron talk about session zero of their upcoming Scum and Villainy campaign as well as the session zero panel Ron participated in at Norwescon.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Esther and Navaar chat with Dr. Emily Friedman, an Associate Professor of English at Auburn University, writer for Polygon, and senior scholars in the field of creating things outside of mass commercial capitalism. That includes Actual Play podcasts.
Also available in writing.
In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a rondel drafting mechanism. Learn how this design grew in development!
David Abelson – Guest
Danielle Reynolds – Host
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