Know Direction Network

Know Direction Network

By Know Direction Network
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Know Direction Network episodes

  • Intrepid Heroes 129 – Victory!

    In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring.

    Listen Now!(mp3)

    The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.

    1 hr 28 min
  • Upshift 031: Decepticon Directive Breakdown

    Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive.

    Listen Now! (mp3)

    Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.

    Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.

    1 hr 18 min
  • Game Design Unboxed 85: Mission to Planet Hexx

    In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between the flavor text and mechanics of the tiles as well as how to refine his design.

    Listen Now! (mp3)

    Featuring:

    Jim Fitzpatrick – Guest

    Danielle Reynolds – Host

    44 min
  • Upshift 030: Renegade Con: 10th Anniversary Edition Reveals

    Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con.

    Reveals
    • G.I. JOE Roleplaying Game Beginner Box: Boot Camp
      • A 32-page Playing the Game booklet
      • A 26-page first adventure (Snake Pit)
      • A 26-page second adventure (Operation Cold Iron Mission 1: Slithering About) 
      • 8 pre-generated characters
        • Steeler 
        • Firewall 
        • Bullet-Proof
        • Dusty
        • Taurus
        • Agent Helix
        • Sherlock 
        • 8?
        • A set of G.I. JOE dice
          • Might be the same, although the set blue in the image looks a little lighter.
          • A GM Screen
            • 3-panel instead of 4
            • Transformers Roleplaying Game Beginner Box: Roll Out
              • A 32-page Playing the Game booklet
              • A 28-page first adventure (Troubled Waters)
              • A 32-page second adventure (The Time Is Now Chapter 1: Roll Out)
              • 8 pre-generated characters
                • Gauge 
                • Smokescreen
                • Novastar
                • Hound
                • Anode
                • Springer
                • Aileron
                • Beachcomer 
                • A set of Transformers dice
                  • Again, might be the same, might be different
                  • A GM Screen
                    • 3-panel instead of 4 
                    • Quartermaster’s Guide to Gear Sourcebook
                      • 16 new weapons from G.I. JOE’s history, a new armor type, 40 upgrades, and 18 new vehicles!
                      • A new Focus for each Role in the G.I. JOE Roleplaying Game, from the Drone Pilot for Infantry to the Neutralizer for Technicians!
                      • 3 new Origins and 8 new Influences, from the Junker to the Futurist, for gear-centric characters.
                      • Guidance for historical, retrofuture, and cyberpunk settings allows GMs to explore the past and future of technology on the battlefield.
                      • Ready-to-use G.I. JOE and COBRA bases, including the COBRA Terror Dromes and the U.S.S. Flagg aircraft carrier.
                      • Intercontinental Adventures: Factions in Action Vol. 2
                        • In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns partially or entirely dedicated to the Arashikage and Dreadnoks! 
                        • Contact and Threat stat blocks for key members of each faction, including multiple versions of the long-awaited Storm Shadow!
                        • Contact and Threat stat blocks for international characters, like G.I. JOE’s Canadian member, Back-Stop, Australian member Skymate, and Cuban member Snow Storm! 
                        • New Factions, Origins, Influences, and Focus options!
                        • 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more!
                        • Beneath the Helmet
                          • Player and Game Master Content along with story ideas for teenagers with attitude, not merely Power Rangers
                          • Dino Charge and Dino Thunder Rangers, their Zords and equipment, and adversaries
                          • New player options (Aqua, Graphite, Dark Ranger role options)
                          • Discover the stories between adventures with new downtime rules, detailing your home base, and creating your own team. 
                          • Real world threats to face when the mask comes off 
                          • Challenge legendary villains Mesogog, Sledge, and Lord Arcanon along with their henchmen and minions!
                          • Listen Now! (mp3)

                            Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.

                            Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.

                            1 hr 6 min
                          • Game Design Unboxed 84: Mischief

                            In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the design changes made in between printings. How the initial bones of the game stayed the same while player count, fairy cards, illustrations and other pieces were tweaked through development.

                            Listen Now! (mp3)

                            Featuring:

                            Glenn Cotter – Guest

                            Danielle Reynolds – Host

                            40 min

                          About Know Direction Network

                          From the publisher's feed

                          All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.

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