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In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring.
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing!
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between the flavor text and mechanics of the tiles as well as how to refine his design.
Jim Fitzpatrick – Guest
Danielle Reynolds – Host
Our heroes battle their way closer to the Siv AI core.
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
Alex and James share their thoughts on the Scoured Stars Starfinder adventure path.
John, Ron, and newly named Paizo Senior Game Designer Jason talk about the differences between Game Developers and Game Designers.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Esther and Navaar invite the cast of Goblets and Gays to discuss making and making it with an actual play podcast.
Also available in writing.
In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the design changes made in between printings. How the initial bones of the game stayed the same while player count, fairy cards, illustrations and other pieces were tweaked through development.
Glenn Cotter – Guest
Danielle Reynolds – Host
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