
Sign up to save your podcasts
Or


With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter!
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
After months of talking about getting to the 100th episode, John and Ron ruminate on the past and look to the future of Digital Divination.
Ron Lundeen is an employee of Wizards of the Coast, and his opinions are his own.
In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish a game in record time using a non-gaming manufacturer in the United States in order to meet the deadlines set by Bud Light.
George Li – Guest
Danielle Reynolds – Host
Our heroes must battle a massive intelligent fungus!
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
With Jason away, Ryan shares the multitude of G.I. JOE packages he received over the holidays. Also, he talks a lot about Classified Dreadnoks, for some reason.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the hosts both work for Renegade Game Studios in some capacity, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
John chatted with game designer and Evil Genius Games Organized Play Manager Michael Bramnik
Join a selection of Know Direction staff, old and new, for the latest installment of the network’s holiday tradition.
Jason, John, and Ron discuss the year that was and make some gaming resolutions for the coming year.
Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many games that have spawned from the partnership. How a failed design of Ken’s inspired Jeremy to adapt the idea into what became Mantis. Listen to how this design team took an old idea and gave it life in a new form! Plus, how they adapted the game into a kid’s version called Best Worst Ice Cream for Exploding Kittens’ new line of Kitten Games.
Jeremy Posner – Guest
Ken Gruhl – Guest
Danielle Reynolds – Host
Part of the Intrepid Heroes crew gather to wrap-up the year and look forward to what’s coming down the road.
From the publisher's feed

90,729 Listeners

78,303 Listeners

26,582 Listeners

26,173 Listeners

14,507 Listeners

3,210 Listeners

4,692 Listeners

244 Listeners

10,611 Listeners

149 Listeners

111 Listeners

82 Listeners