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Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem!
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John and Ron talk about challenges and strategies for switching to a new TTRPG.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game will be the same. The game started as Doug’s attempt to make a game about his childhood home but with Julie’s help the game grew into what it is today.
Doug Levandowski – Guest
Yeonsoo Julian Kim – Guest
Danielle Reynolds – Host
Our heroes receive a limited time offer for saving the galaxy from the Siv!
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Jason, John and Ron talk about the recently announced Starfinder 2 Playtest Adventures!
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain a subject in a humorous way. Learn how they dealt with assumptions made due to the title of the game and how they marketed to help with that problem.
Fertessa Allyse – Guest
Mondo Davis – Guest
Danielle Reynolds – Host
Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level!
The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Alex and James finally visit Starfinder’s Ports Of Call.
Jason, John and Ron talk about building a digital tabletop, tools you can use to build NPCs and monsters, as well as how you might incorporate Paizo adventures into your home campaign.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. How going to a convention allowed her to network and meet publishers nice enough to introduce her to Skybound where she now has two signed games!
Whitney Loraine – Guest
Danielle Reynolds – Host
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