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By Space Tomato
4.9
2525 ratings
The podcast currently has 197 episodes available.
One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen.
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
Luke Stephens
Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA
Youtube 2: https://www.youtube.com/@lukestephenslive
Twitch:https://www.twitch.tv/lukestephenstv
Twitter: https://twitter.com/lukestephenstv
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours.
Today’s Guest:
CasaBlack Gaming
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy, see you on the other side!
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspiracy theories.
Today’s Guests:
EvenLease
YouTube: https://www.youtube.com/@EvenLease44
ToC:
00:00 Introduction
04:50 Best Ship in the Game
12:10 What Makes a Good Ship?
18:30 Player Built Ships
22:30 Why Does Star Citizen Nerf Ships?
42:40 The Corsair Drama
54:00 Ship Stats
01:02:45 Will These Changes Continue?
01:12:20 How Components Change The Game
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game?
Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed.
Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwoToC:
Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP
00:00 An Important Announcement
03:40 Talking About 3.24.2
10:40 4.0 Delays and Future Updates
17:40 Star Citizen WITHOUT Server Meshing?
43:54 When Could a 4.0 Delay Be Announced?
57:04 How Is Server Meshing Going?
01:11:39 Setting Expectations
01:20:24 Is There Any Other Path Forward? (Short Term)
01:28:24 Possible Pre-Server Meshing Optimizations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarristerToC:
00:00 Engineering
02:50 Is This Too Much Tedium?
12:35 Damage and Repair
17:13 Armor & Bullet Prenetration
30:00 Reworks and Ship Updates
44:50 Is This Game For “Simple” Playstyles?
53:00 Being an Engineer
01:02:45 Components & Ship Progression
01:09:20 Extras About Engineering
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?
Today’s Guests:
Avenger__One
Youtube: https://www.youtube.com/@avenger__one6689
Twitch:
https://www.twitch.tv/avenger__one
ToC:
00:00 6 Directions of Freedom Flight
08:00 The Flight Models
17:00 Combat Balance and Master Modes
36:00 From Master Modes to Master Chief
49:30 How To “Fix” Master Modes
01:24:00 Is Master Modes Even The Problem?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
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