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Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtube.com/c/ATMOesportshttps://x.com/Cor5air_ATMOCrucianhttps://www.twitch.tv/CrucianGaminghttps://x.com/CrucianGamingToC:00:00 Introductions12:20 What is the Daymar Rally?22:00 Daymar Rally Details30:00 Star Citizen in 2026 X Daymar Rally44:20 New Features & Alpha 4.651:00 Other Events At ATMO
Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like.Today’s Guests: SulyceYoutube: https://www.youtube.com/@UCOmABvFimbqC7wT29js8NlQ Website: https://www.beyondtheversehq.com/Twitter: https://x.com/BTV_CastToC:00:00 Introductions02:00 Too Much Hype?07:30 State of the game18:00 Building on a Successful 202530:00 2026 Worse Case Scenario35:30 The Best Case Scenario01:00:06 Final Thoughts & Year Ahead
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2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it.
Today’s Guests:
https://twitter.com/TheSpaceCoderX
https://www.youtube.com/@TheSpaceCoder
ToC:
00:00 Introductions
02:30 How Important is Crafting?
12:00 The Star Citizen Economy
16:00 A New Focus on Star Citizen?
31:30 A New Inventory
48:40 Refining Gameplay
56:30 The MISC Expanse
01:05:00 Item Recovery Tier 1
01:21:30 Could 2026 Really Be This Good?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:Patreon Paypal Ko-Fi
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As 2025 wraps up, we are already aware of even more ships releasing in 2026, and the new ships are likely to start in the first month of the new year. So to get straight into things, I’m joined by Execute to discuss the best and worst ships of 2025, and what we expect to see in the new year.
Today’s Guests:
Execute
Twitch - https://www.twitch.tv/inforunners/videos
YouTube - https://www.youtube.com/@inforunners
Twitter - https://twitter.com/theinforunners?lang=en
ToC:
00:00 Introductions
01:30 The Best of 2025
22:00 Are The Ships Getting Better?
47:30 New Ships of 2026!
01:21:10 Is This The Year For Star Citizen?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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2025 started out a bit unsure for Star Citizen, but as the year continued on, it became clear the goal was to deliver fast pieces of content on the back of more stability. This succeeded to varying levels, but ultimately the year was a huge positive change for the game. I’m joined by The Astro Historian to discuss 2025 in review.
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
04:00 How did 2025 Start?
07:00 “The Year of Playability”
14:30 Did it Get Better?
29:00 Where Are The Features, Though?
44:20 Storylines in Star Citizen
01:00:00 Something Big is Happening Here
01:24:50 Most Important Thing in 2025
01:32:30 What’s Gotten Worse in 2025?
01:33:40 The Community in 2025
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen is a seemingly very complex game at the moment without supporting systems. Still, there’s a chance the real goal is to pack as many casual opportunities into this game as possible. Today I’m joined by Grolo to discuss a theory he has that Star Citizen could, much like Wow, attract players from all corners of the industry to play a game unlike any other. But will it really happen?
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
06:00 Is Star Citizen a Game For Everyone?
25:00 Can You Be For Everybody & Be Niche?
36:20 Is It Going To Be Casual Friendly?
39:00 What’s Past 1.0?
48:30 Is Engineering For Everyone?
01:02:00 Instancing in Star Citizen
01:17:00 Can They Bring in More Industry Vets?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen Alpha 4.5 is bringing a surprisingly big close to a surprisingly successful year. Engineering and the Vulkan API are 2 long-term projects finally reaching some level of implementation in this next update. Today I’m joined by TenPoundFortyTwo to discuss how much these additions may shift the game forward, and how much pain they may also bring players in 4.5.
Today’s Guests:
TenPoundFortyTwo
Youtube - https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Introductions
2:00 Performance Improvements and Vulkan
23:40 When Will You Get Better Performance?
43:10 Is Engineering Ruining Star Citizen?
50:30 Ships Still Exploding?
01:04:50 Bullet Penetration and Capital Ships
01:19:40 Is Crafting Missing 2026?
01:26:30 Are We Back to Pre-40 Feature Additions?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen.
Today’s Guests:
tristPWN
Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ
ToC:
00:00 Introductions
04:20 What Drew You To Star Citizen?
11:00 The Perseus
18:00 Engineering & NPC Crew
33:30 The Drake Clipper
46:00 The Wolf & The Ox
58:00 New Ships in 2026
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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With the year coming to a close it’s obvious 2025 was a success for Star Citizen monetarily. But looking back on content, bug fixes, and maintenance throughout the year not everything feels the same. Today I’m joined by Morphologis to look at the past year of progress in various areas, and where Star Citizen may be going from here.
Today’s Guests:
Morphologis
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
06:30 PvP and PvE in Star Citizen
22:00 Is Star Citizen Progressing?
35:00 Story and Narrative in 2025
48:30 The Clipper, Perseus, & Other New Ships!
01:03:10 Alpha 4.5 is Coming
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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We finally got to try engineering! After years of talk, Star Citizen is finally making engineering gameplay available to players. It has a long way to go, but it seems to be a genuinely transformative addition to Star Citizen, making ships more than transportation vehicles. I’m joined by Farrister to discuss the complications and most asked questions surrounding engineering gameplay, and whether solo players still have a Star Citizen to play.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
08:00 IAE 2025
18:00 Why Engineering Gameplay?
21:00 Why The Negative Reaction?
33:30 Our Hands-On Experience
51:00 What Took So Long?
01:10:30 Other Hype
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