Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 245 - The Biggest Event in Star Citizen is Getting Better | MMO Esports?

    Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtube.com/c/ATMOesportshttps://x.com/Cor5air_ATMOCrucianhttps://www.twitch.tv/CrucianGaminghttps://x.com/CrucianGamingToC:00:00 Introductions12:20 What is the Daymar Rally?22:00 Daymar Rally Details30:00 Star Citizen in 2026 X Daymar Rally44:20 New Features & Alpha 4.651:00 Other Events At ATMO

    1 hr 14 min
  • EP 244 - What is Star Citizen’s Best Case Scenario in 2026?

    Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like.Today’s Guests: SulyceYoutube: https://www.youtube.com/@UCOmABvFimbqC7wT29js8NlQ Website: https://www.beyondtheversehq.com/Twitter: https://x.com/BTV_CastToC:00:00 Introductions02:00 Too Much Hype?07:30 State of the game18:00 Building on a Successful 202530:00 2026 Worse Case Scenario35:30 The Best Case Scenario01:00:06 Final Thoughts & Year Ahead


    Support This Podcast:Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  Second Youtube

    Instagram Twitter Facebook Discord

    1 hr 34 min
  • EP 243 - With Crafting, Star Citizen Could Have an AMAZING 2026, But Will It?

    2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it.

    Today’s Guests:

    https://twitter.com/TheSpaceCoderX

    https://www.youtube.com/@TheSpaceCoder


    ToC:

    00:00 Introductions

    02:30 How Important is Crafting?

    12:00 The Star Citizen Economy

    16:00 A New Focus on Star Citizen?

    31:30 A New Inventory

    48:40 Refining Gameplay

    56:30 The MISC Expanse

    01:05:00 Item Recovery Tier 1

    01:21:30 Could 2026 Really Be This Good?


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube

    Instagram Twitter Facebook Discord

    1 hr 46 min
  • EP 242 - Every Ship We Expect to Release in 2026 & The Best (and Worst) Ships of 2025

    As 2025 wraps up, we are already aware of even more ships releasing in 2026, and the new ships are likely to start in the first month of the new year. So to get straight into things, I’m joined by Execute to discuss the best and worst ships of 2025, and what we expect to see in the new year.

    Today’s Guests:

    Execute

    Twitch - https://www.twitch.tv/inforunners/videos

    YouTube - https://www.youtube.com/@inforunners

    Twitter - https://twitter.com/theinforunners?lang=en

    ToC:

    00:00 Introductions

    01:30 The Best of 2025

    22:00 Are The Ships Getting Better?

    47:30 New Ships of 2026!

    01:21:10 Is This The Year For Star Citizen?

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    1 hr 38 min
  • EP 241 - The “Year of Playability” Was Star Citizen’s Best Year Ever | What Happened?

    2025 started out a bit unsure for Star Citizen, but as the year continued on, it became clear the goal was to deliver fast pieces of content on the back of more stability. This succeeded to varying levels, but ultimately the year was a huge positive change for the game. I’m joined by The Astro Historian to discuss 2025 in review.


    Today’s Guests:

    TheAstroPub

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub


    ToC:

    00:00 Introductions

    04:00 How did 2025 Start?

    07:00 “The Year of Playability”

    14:30 Did it Get Better?

    29:00 Where Are The Features, Though?

    44:20 Storylines in Star Citizen

    01:00:00 Something Big is Happening Here

    01:24:50 Most Important Thing in 2025

    01:32:30 What’s Gotten Worse in 2025?

    01:33:40 The Community in 2025


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 48 min
  • EP 240 - Could Star Citizen Be A Game For Everyone? | The Potential “WoW Moment”

    Star Citizen is a seemingly very complex game at the moment without supporting systems. Still, there’s a chance the real goal is to pack as many casual opportunities into this game as possible. Today I’m joined by Grolo to discuss a theory he has that Star Citizen could, much like Wow, attract players from all corners of the industry to play a game unlike any other. But will it really happen?


    Today’s Guests:

    Grolo

    Youtube: https://www.youtube.com/@grolo-af


    ToC:

    00:00 Introductions

    06:00 Is Star Citizen a Game For Everyone?

    25:00 Can You Be For Everybody & Be Niche?

    36:20 Is It Going To Be Casual Friendly?

    39:00 What’s Past 1.0?

    48:30 Is Engineering For Everyone?

    01:02:00 Instancing in Star Citizen 

    01:17:00 Can They Bring in More Industry Vets?


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  
    Instagram  Twitter  Facebook  Discord

    1 hr 28 min
  • EP 239 | All About Star Citizen’s Engineering Gameplay & Alpha 4.5 Additions

    Star Citizen Alpha 4.5 is bringing a surprisingly big close to a surprisingly successful year. Engineering and the Vulkan API are 2 long-term projects finally reaching some level of implementation in this next update. Today I’m joined by TenPoundFortyTwo to discuss how much these additions may shift the game forward, and how much pain they may also bring players in 4.5.


    Today’s Guests:

    TenPoundFortyTwo

    Youtube - https://www.youtube.com/@tenpoundfortytwo


    ToC:

    00:00 Introductions

    2:00 Performance Improvements and Vulkan

    23:40 When Will You Get Better Performance?

    43:10 Is Engineering Ruining Star Citizen?

    50:30 Ships Still Exploding?

    01:04:50 Bullet Penetration and Capital Ships

    01:19:40 Is Crafting Missing 2026?

    01:26:30 Are We Back to Pre-40 Feature Additions?


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 46 min
  • EP 238 |Every New & Upcoming Ship in Star Citizen We Currently Know Of (2025 & 2026)

    After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen.


    Today’s Guests:

    tristPWN

    Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ


    ToC:

    00:00 Introductions

    04:20 What Drew You To Star Citizen?

    11:00 The Perseus

    18:00 Engineering & NPC Crew

    33:30 The Drake Clipper

    46:00 The Wolf & The Ox

    58:00 New Ships in 2026


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 43 min
  • EP 237 - Amazing New Ships & A Record-Breaking Year, Are Things Heating Up for Star Citizen?

    With the year coming to a close it’s obvious 2025 was a success for Star Citizen monetarily. But looking back on content, bug fixes, and maintenance throughout the year not everything feels the same. Today I’m joined by Morphologis to look at the past year of progress in various areas, and where Star Citizen may be going from here.

    Today’s Guests:

    Morphologis

    Youtube: https://www.youtube.com/c/Farrister

    Twitter: https://twitter.com/thomasfarrister

    ToC:

    00:00 Introductions

    06:30 PvP and PvE in Star  Citizen

    22:00 Is Star Citizen Progressing?

    35:00 Story and Narrative in 2025

    48:30 The Clipper, Perseus, & Other New Ships!

    01:03:10 Alpha 4.5 is Coming

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 24 min
  • EP 236 - Is Engineering Going to Ruin Star Citizen For Solo Players? Hands-On Impressions

    We finally got to try engineering! After years of talk, Star Citizen is finally making engineering gameplay available to players. It has a long way to go, but it seems to be a genuinely transformative addition to Star Citizen, making ships more than transportation vehicles. I’m joined by Farrister to discuss the complications and most asked questions surrounding engineering gameplay, and whether solo players still have a Star Citizen to play.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/c/Farrister

    Twitter: https://twitter.com/thomasfarrister


    ToC:

    00:00 Introductions

    08:00 IAE 2025

    18:00 Why Engineering Gameplay?

    21:00 Why The Negative Reaction?

    33:30 Our Hands-On Experience

    51:00 What Took So Long?

    01:10:30 Other Hype


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 24 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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