Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

    Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was released

    Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

    Today’s Guests:CertifiedGumbo

    YouTube: https://www.youtube.com/c/CertifiedGumboTwitter: twitter.com/CertifiedGumbo


    ToC:

    00:00 Introductions

    06:20 Medical Updates

    01:18:30 CitizenCon Expectations


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 48 min
  • EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

    As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.

    Today’s Guests:

    Tree0311

    Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC 

    ToC:

    00:00 Introductions

    04:40 Star Citizen Coming in 2027?

    26:50 The Year So Far

    41:20 Command Modules, The Apollo, & The Roadmap Update

    01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?

    01:31:00 Expectations for The Rest of 2025


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 38 min
  • EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

    This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.


    Today’s Guests:

    Groove & Rasmus (KeepSake Games)


    YouTube - https://www.youtube.com/@KeepsakeGamesOfficial

    Twitter - https://twitter.com/KeepsakeGames


    ToC:

    00:00 Introductions

    06:00 Sea of Thieves in Space?

    16:10 Pineapple on Pizza

    19:00 JumpSpace Influences

    26:45 The Most Unique Game Mechanics

    33:30 Is GameDev Hard?

    40:50 Future Plans

    56:00 Soundtrack

    59:30 Full Release vs Early Access

    01:08:00 Has it Gotten Harder to Release Games?


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    1 hr 21 min
  • EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

    With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.

    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub

    ToC:

    00:00 Introductions

    04:20 CIG’s Communication in 2025

    25:20 Apologies Aplenty from CIG

    53:20 Do They Play Their Own Game?

    59:20 Finishing 2025 Strong

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 28 min
  • Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

    Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 32 min
  • EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

    Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.


    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub


    ToC:

    00:00 Introductions

    06:30 Star Citizen: The Story So Far

    17:45 The Future of Mission Givers

    21:40 Narrative & Events

    28:00 New Underground Facilities

    44:40 What Happened To Cooperation Zones

    01:00:00 Is Combat Going to Be Everywhere From Now on?

    01:12:30 Wikelo & Ship Availability

    01:19:40 The Rest of The Year (Is Rough?)


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    1 hr 37 min
  • EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

    Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!


    Today’s Guests:

    TenPoundFortyTwo

    YouTube: https://www.youtube.com/@tenpoundfortytwo


    ToC:

    00:00 Introductions

    10:00 The Year of “Playbality”

    38:00 The Resource Drive Event

    01:14:30 Communication Problems

    01:19:00 Are We Dying *Again*?

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 51 min
  • EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

    With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.

    Today’s Guests:

    Execute / InforunnersYoutube: https://www.youtube.com/inforunners

    Twitch: twitch.tv/inforunners


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 26 min
  • EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

    One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.

    Today’s Guests:

    Avenger_One:

    Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A

    Twitch: https://www.twitch.tv/avenger__one

    ToC:

    00:00 Introductions

    05:30 How is Star Citizen?

    10:00 PvP in The Verse

    20:50 Did Master Modes Kill Star Citizen?

    34:00 The RSI Meteor

    44:00 What Defines Star Citizen Combat?

    55:00 Becoming More Skill Focused

    01:13:00 Atmospheric Flight

    01:18:20 Cheating & Stuff

    01:39:10 A Positive Finish!

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 44 min
  • EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

    After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.


    Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.


    Today’s Guests:

    Xerostate:

    YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ 

    Twitch: https://www.twitch.tv/xerostate


    ToC:

    00:00 Introductions

    07:00 The State of The Industry

    17:20 The State of Star Citizen

    30:30 Is it Still An Alpha?

    38:00 Sandbox Locations

    54:30 Player Interaction

    01:02:10 Alpha 4.3 First Impressions

    01:11:00 In-Game Rewards & Cheating

    01:17:30 A New Inventory


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 35 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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