Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen?

    From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions this week on The Launch Sequence!


    Today’s Guests:

    StarJump_GRIM

    Twitch - https://twitch.tv/starjump_grim

    YouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w

    Twitter - https://twitter.com/starjumporgDiscord - https://discord.gg/A44nu8WtYv


    ToC:

    00:00 Introductions

    04:30 What is Too Many Ships?

    16:00 Will They Always Sell Ships?

    31:40 6 New Ships By Years End!

    01:13:40 Ships in 2026


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 30 min
  • EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad?

    Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.

    Today’s Guests:

    TenPoundFortyTwo

    YouTube: https://www.youtube.com/@tenpoundfortytwo

    Twitch: https://www.twitch.tv/tenpoundfortytwo

    ToC:

    00:00 Star Citizen’s Events and 4.3.2

    07:30 Playability Has Fallen Short so Far

    14:20 What is Engineering Gameplay?

    27:00 Was Vulkan The Blocker?

    30:40 Is Solo Gameplay Ruined?

    36:30 Heat & Fire!

    54:15 Is This Another Tech Demo or Good Gameplay?

    01:01:00 Is Engineering Wrong for Star Citizen?

    01:14:35 How Much More is There?

    01:34:00 4.4 In Evocati!!?


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 41 min
  • EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense

    Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.


    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub


    ToC:

    00:00 Introductions

    11:00 What Brings You to Star Citizen?

    20:00 Pay to Win

    30:30 Can They Survive Financially?

    45:00 Mainstream Viability

    01:08:10 Star Citizen’s Legacy


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 13 min
  • EP 233 - Alpha 4.4 Features Revealed & The Future of Mining

    Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.


    Today’s Guests:

    RedMonsterSC

    Youtube: https://www.youtube.com/redmonstersc

    Twitter: https://x.com/redmonstersc


    ToC:

    00:00 Introductions

    02:00 CitizenCon Thoughts

    10:40 Alpha 4.4 is Coming!

    56:10 Mining in 4.4 & Beyond


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  
    Instagram  Twitter  Facebook  Discord

    1 hr 39 min
  • EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens

    It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.


    Today’s Guests:

    Luke Stephens:

    Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA

    Youtube 2: https://www.youtube.com/@lukestephenslive

    Twitch:https://www.twitch.tv/lukestephenstv

    Twitter: https://twitter.com/lukestephenstv


    ToC:

    00:00 Introductions

    11:00 What Brings You to Star Citizen?

    20:00 Pay to Win

    30:30 Can They Survive Financially?

    45:00 Mainstream Viability

    01:08:10 Star Citizen’s Legacy


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 25 min
  • EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

    CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.


    Today’s Guests:

    TenPoundFortyTwo:

    YouTube: https://www.youtube.com/@tenpoundfortytwo

    Twitch: https://www.twitch.tv/tenpoundfortytwo


    ToC:

    00:00 Introductions

    02:00 Summarizing CitizenCon Direct

    09:55 Nyx is Coming

    18:40 Where is The Sandbox?

    30:00 Setting Expectations

    41:00 Crafting Coming To Star Citizen

    51:40 Planet Tech v5 is CRAZY

    01:05:30 New Content in 2026!

    01:39:45 What Wasn’t There?


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    2 hr
  • EP 229 - How CitizenCon Direct Could Be a Success

    It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.

    Today’s Guests:

    Farrister:

    Youtube: https://www.youtube.com/c/Farrister

    Twitter: https://twitter.com/thomasfarrister

    ToC:

    00:00 Introductions

    07:00 Bad Expectations

    16:00 What To Expect This Year


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  
    Instagram  Twitter  Facebook  Discord

    1 hr 23 min
  • EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

    Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.


    Today’s Guests:

    Grolo:

    YouTube: https://www.youtube.com/@grolo-af


    ToC:

    00:00 Introductions

    14:00 How is Server Meshing Going?

    23:00 Dynamic Server Meshing

    36:45 The Year of Playability

    41:30 How is the Content?

    58:30 Is Persistence A Problem?

    01:06:50 What’s Coming Next?


    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 16 min
  • EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

    In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?

    Recorded 09/09/25

    Today’s Guests:

    Morphologis:

    Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@Morphologis

    Twitter: https://twitter.com/Morphologis 

    ToC:

    00:00 Introductions

    10:40 Honest Feelings About Star Citizen

    37:50 The Future of Star Citizen

    54:00 Medical Changes

    01:05:20 The Continued Success of No Man’s Sky

    01:17:40 Shoud We Be Comparing These Games?

    01:32:50 What is No Man’s Sky’s Endgame?

    01:40:50 How About Space Engineers?


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    1 hr 47 min
  • EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

    Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.

    Recorded 09/08/25

    Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

    Today’s Guests:

    AAK625

    Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625

    ToC:

    00:00 Introductions

    04:00 The Details of Medic Gameplay

    18:40 How To Fix medical Beacons

    36:20 Medical Changes in The Next Update

    45:00 Medical Changes in The Future

    01:04:00 What’s Going on Here?

    01:23:00 Will Medical Gameplay Be Good?


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 35 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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