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From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions this week on The Launch Sequence!
Today’s Guests:
StarJump_GRIM
Twitch - https://twitch.tv/starjump_grim
YouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w
Twitter - https://twitter.com/starjumporgDiscord - https://discord.gg/A44nu8WtYv
ToC:
00:00 Introductions
04:30 What is Too Many Ships?
16:00 Will They Always Sell Ships?
31:40 6 New Ships By Years End!
01:13:40 Ships in 2026
Support This Podcast:
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Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwo
Twitch: https://www.twitch.tv/tenpoundfortytwo
ToC:
00:00 Star Citizen’s Events and 4.3.2
07:30 Playability Has Fallen Short so Far
14:20 What is Engineering Gameplay?
27:00 Was Vulkan The Blocker?
30:40 Is Solo Gameplay Ruined?
36:30 Heat & Fire!
54:15 Is This Another Tech Demo or Good Gameplay?
01:01:00 Is Engineering Wrong for Star Citizen?
01:14:35 How Much More is There?
01:34:00 4.4 In Evocati!!?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
11:00 What Brings You to Star Citizen?
20:00 Pay to Win
30:30 Can They Survive Financially?
45:00 Mainstream Viability
01:08:10 Star Citizen’s Legacy
Support This Podcast:
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Follow Space Tomato on social media:
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Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions
02:00 CitizenCon Thoughts
10:40 Alpha 4.4 is Coming!
56:10 Mining in 4.4 & Beyond
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.
Today’s Guests:
Luke Stephens:
Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA
Youtube 2: https://www.youtube.com/@lukestephenslive
Twitch:https://www.twitch.tv/lukestephenstv
Twitter: https://twitter.com/lukestephenstv
ToC:
00:00 Introductions
11:00 What Brings You to Star Citizen?
20:00 Pay to Win
30:30 Can They Survive Financially?
45:00 Mainstream Viability
01:08:10 Star Citizen’s Legacy
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.
Today’s Guests:
TenPoundFortyTwo:
YouTube: https://www.youtube.com/@tenpoundfortytwo
Twitch: https://www.twitch.tv/tenpoundfortytwo
ToC:
00:00 Introductions
02:00 Summarizing CitizenCon Direct
09:55 Nyx is Coming
18:40 Where is The Sandbox?
30:00 Setting Expectations
41:00 Crafting Coming To Star Citizen
51:40 Planet Tech v5 is CRAZY
01:05:30 New Content in 2026!
01:39:45 What Wasn’t There?
Support This Podcast:
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It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.
Today’s Guests:
Farrister:
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
07:00 Bad Expectations
16:00 What To Expect This Year
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.
Today’s Guests:
Grolo:
YouTube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
14:00 How is Server Meshing Going?
23:00 Dynamic Server Meshing
36:45 The Year of Playability
41:30 How is the Content?
58:30 Is Persistence A Problem?
01:06:50 What’s Coming Next?
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?
Recorded 09/09/25
Today’s Guests:
Morphologis:
Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@Morphologis
Twitter: https://twitter.com/Morphologis
ToC:
00:00 Introductions
10:40 Honest Feelings About Star Citizen
37:50 The Future of Star Citizen
54:00 Medical Changes
01:05:20 The Continued Success of No Man’s Sky
01:17:40 Shoud We Be Comparing These Games?
01:32:50 What is No Man’s Sky’s Endgame?
01:40:50 How About Space Engineers?
Support This Podcast:
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Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.
Recorded 09/08/25
Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay
Today’s Guests:
AAK625
Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625
ToC:
00:00 Introductions
04:00 The Details of Medic Gameplay
18:40 How To Fix medical Beacons
36:20 Medical Changes in The Next Update
45:00 Medical Changes in The Future
01:04:00 What’s Going on Here?
01:23:00 Will Medical Gameplay Be Good?
Support This Podcast:
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