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As Star Citizen continues to grow in features and content, a distinct change is starting to take shape. The game is becoming less a collection of features, and more a game to progress through with or without friends. Even so, some major key features are still missing and in question for the next update, Alpha 4.8. Today I’m joined by youtuber Hav0k to discuss the changing focus of Star Citizen, and what’s still needed to convince most players it’s becoming a game.Today’s Guests: @Hav0k YouTube: https://www.youtube.com/@Hav0kTwitch: twitch.tv/hav0k7ToC:00:00 Introductions05:00 How is Alpha 4.7?25:30 Why So FPS Focused?40:20 4.8 Is Looking Crazy52: 00 Becoming an MMO01:13:30 Closing Predictions
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A lot is changing in Star Citizen at the moment, and it offers a good chance to take a look at the big picture. What Star Citizen currently is, and where it’s headed. Cause crafting, instances, base building, and the player economy are all becoming a bigger focus every quarter. So I’m joined by TenPoundFortyTwo to discuss the question, what kind of game is Star Citizen trying to be?Today’s Guests: @tenpoundfortytwo YouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introduction03:00 Is 4.7 a Gamechanger?40:20 Is The EPTU Working?45:00 The New Flight Model59:00 Still the “Best Space Sim”?01:09:45 Non-Combative Gameplay?01:18:20 What’s Coming in 4.8?01:28:00 Your Predictions For 2026
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Star Citizen Alpha 4.7 is one of the bigger changes to mining we’ve seen, even though it’s supposed to be the crafting patch. Today I’m joined by YouTuber & Org Leader Loud Guns to discuss the surprisingly big shift in mining playing out in Star Citizen, and how crafting plays into the overall game progression and daily gameplay.
Today’s Guests:LoudGuns
YouTube: https://www.youtube.com/c/LoudGuns
Twitch: https://www.twitch.tv/loudguns
ToC:
00:00 Introductions
03:30 What Makes Industry Matter?
09:50 Mining Up Until Now
24:15 4.7 Mining Updates
34:30 Skill Based Gameplay & The Whole Loop
40:30 Group Gameplay
53:20 Too Much Material Quality
01:07:30 Narrative Mining Missions?
01:13:10 Exploration Gameplay?
01:16:35 Your Prediction
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Your first couple weeks in any game are the most exciting time, but Star Citizen can be a trip. Today I’m joined by Acuze, to discuss his first month in the game, and his summary of those adventures on Youtube.Today’s Guests:YouTube: https://www.youtube.com/@UCQCcvcqJhBukBAegA9D68NA Twitch: twitch.tv/acuzetmToC:ToC:00:00 Introduction05:00 The Star Citizen Community11:30 The Reputation21:40 First Steps in Star Citizen34:15 Best Parts of Star Citizen56:30 Immersion01:08:35 Piracy01:11:30 The Draw
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As we approach 4.7 PTU, headline features, new locations, and new ships are exciting. Q1 has been an exciting time, but today I’m joined by TheAstroHistorian to put this first quarter, Star Citizen’s current successful run, and the next couple quarters into perspective.Today’s Guests: @TheAstroHistorian YouTube: https://www.youtube.com/c/theastrohistorianTwitch: https://www.twitch.tv/theastropubToC:00:00 Introductions 01:20 Crafting & Inventory 19:00 Contracts, Missions, & Things to Do 21:20 Player Increase This Year 28:40 2026 First Quarter Report 46:00 The Direction of Star Citizen 01:03:20 Why Does Pyro Suck? 01:12:25 Reputation & Lore 01:32:20 Why is Star Citizen Succeeding?Follow Space Tomato on social media:
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Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we might see the major feature in 4.7. Today I’m joined by TheCoreGameplay to discuss inventory, looting, crafting, and the growing logistics gameplay of Star Citizen.
Today’s Guests:
Thecoregameplay
YouTube: https://www.youtube.com/c/thecoregameplay
Twitch: https://www.twitch.tv/thecoregameplay
Twitter: https://x.com/TheCoreGameplay
ToC:
00:00 Introductions
07:45 Survival Gameplay in Star Citizen
13:40 Looting Gameplay Currently
23:00 Star Citizen’s Inventory
40:20 Solo vs “Org” gameplay
57:20 What’s Coming Next?
1:00:00 Should You Play Now?
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From Eve Online to Halo to Jedi Starfighter, Star Citizen attracts players from a wide variety of games. Today I'm joined by Active to discuss what drew him to the game, what keeps him entertained, and what could eventually make this an MMO for the masses.
Today’s Guests:
Active
YouTube: @ActiveInTheVerse
Twitch: https://www.twitch.tv/activee
ToC:00:00 Introductions
05:20 What Brought You to Star CItizen?
13:00 Does Squadron 42 Matter
20:20 Risk & Reward in A Game
38:00 How They Can Lose The Reputation
47:35 Pvp & PvE
59:50 What’s Different About Star Citizen
01:14:05 Halo and Squadron 42
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After a long year of “stabilization”. Star Citizen is back to feature development. This week, the CTO of CIG delivered details about what that will look like over the next few months. From crafting to persistence, I’m joined by Grolo to discuss the near-term future of Star Citizen. We’ll also be looking at the recent collapse of Ashes of Creation and what Star Citizen players might see in it.
Today’s Guests:GroloYouTube:https: //www.youtube.com/channel/UCF_Bu-562FhrRftPbd1-K9A Twitch: https://www.twitch.tv/grolo_afToC:00:00 Introductions07:00 Was Ashes of Creation a Forewarning?19:00 Social Apps INCOMING!32:00 Where is Dynamic Server Meshing?43:30 Let’s Talk About Crafting01:01:50 The New Inventory01:16:50 Peripheral Updates01:25:15 Item Persistence01:28:50 What is 2026 the year of?01:31:50 Big Prediction of the next 6 months
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Every year, Star Citizen kicks off with a slow January of planning and prep for the year ahead, not this year. CIG has released a new update in January with new features, ships, and narrative content. With an early test of crafting and the roadmap of 4.7 also revealed, I’m joined by Farrister to discuss potentially the best start to a new year for Star Citizen so far!Today’s Guests:Farrister:YouTube: https://www.youtube.com/@UCCWLg4f6GAMe-hdIFQ_Fq2w Twitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions05:20 Does Engineering Actually Matter?17:00 Star Citizen 4.6 | Is It Good?27:30 Star Citizen’s Newest Event42:50 The RSI Hermes Reviewed58:00 Is Crafting Coming Soon?01:12:15 A New Salvage Ship Coming Soon?01:17:45 Best Start to A Year Ever?01:25:00 Predictions!!!!
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Crafting has finally hit player hands in closed testing, and we’ve got the details. There are wins, losses, confusions, and potential long term problems, but for now, I’m joined by TenPoundFortyTwo to just chat about what we experienced and what it could mean for the game going forward.
Today’s Guests:
Today’s Guests: @tenpoundfortytwo Youtube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwo
ToC:
00:00 Introductions
02:30 Summarized Findings
09:20 Crafting Tier 0 Explained
18:00 Potential Problems
50:10 It’s Not Just Combat!
58:30 The Casual Players Effect
01:07:00 Stop Adding Features?
01:12:00 The Org Effect
01:20:10 The Next Progress Wipe?
Support This Podcast:Patreon Paypal Ko-Fi
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