
Sign up to save your podcasts
Or


Which part of this podcast episode did you enjoy the most? Let us know in the comments!
A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, PvP, or PvE players. It’s a wide-ranging discussion, so get ready to leave some tasty comments!
Today’s Guests:
DedLeader:
Youtube: https://www.youtube.com/@DedLeader
ToC:
00:00 Introductions
08:00 The Starlancer TAC
18:45 A Solo-Able Quest-Runner?
39:50 4.1.1 Combat Missions & Scrips
01:06:20 Who is This Game Catering To?
01:21:10 Downsides of The Starlancer TAC
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
02:45 Star Citizen in 2025
11:30 Static Server Meshing Now
28:45 Current Stability
37:15 Dynamic Server Meshing in the Future
50:30 Persistence and the Game Database
56:00 Performance Regression?
01:01:20 Is This a Special MMO in the Making?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions & General Discussion
12:30 CitizenCon Goes Digital Again!
34:00 Mining In The Past
40:30 The Complexities of Mining
46:00 Mining Changes in 4.1
01:16:00 What Comes Next?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.
Today’s Guests:
voiDude
Youtube: https://www.youtube.com/c/voidyvids
Twitch: https://www.twitch.tv/voidude
ToC:
00:00 Introductions
3:50 Sandbox vs Them Park / PvP vs PvE | Game Design
20:00 Has The Gameplay Truly Expanded in 4.1?
39:30 Item Recovery
56:30 Contested Zones vs The Hathor Locations
01:05:00 Instanced Locations vs Emergent Gameplay
01:13:50 Solo vs Multiplayer Gameplay
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE!
Today’s Guests:
tristPWN
Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ
ToC:
00:00 Introductions
10:30 Upcoming Known Ships
19:10 New CNOU Ship
32:00 New ATLAS (Medical/Base Building)
43:30 The Not Guardian
49:30 The Drake Ship
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
https://www.youtube.com/@TheCaptainsTablePodcast
XeroState
Twitch - https://www.twitch.tv/xerostate
Youtube - https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/xerostate
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025.
Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward.
Today’s Guests:
TenPoundFortyTwo
Youtube: YouTube: https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Introductions
03:20 Performance Optimization in Gaming
06:00 How The Game Engines Work
20:00 Star Citizen Minimum & Recommended Specs
31:00 Is Star CItizen Performance Really Improving?
51:30 Are The Graphics Falling Behind?
58:30 Star Citizen 4.1 Outlook
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see.
Today’s Guests:
The5Star
Youtube: https://www.youtube.com/@the5starx
ToC:
00:00 Introductions
04:30 Is The New Strategy Working?
09:30 Star Citizen 4.1
30:00 Item Recovery in 4.1
53:20 Narrative & Mission Improvements
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months.
Today’s Guests:
MrKraken
Youtube: https://www.youtube.com/c/mrkraken
Twitter: twitter.com/realmrkraken
ToC:
00:00 Introductions
02:15 What is Supply or Die/Fight For Pyro
11:00 How Should Rewards Work? FOMO & Stuff
22:55 Are They Really Fixing The Game?
29:30 Mission Givers & Better Missions PLZ
43:10 Is The Narrative Working?
54:00 What’s Coming Next?
01:02:10 Is This Overall Strategy Working?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely different?
Today’s Guests:
Space Cutlet
Youtube: https://www.youtube.com/c/spacecutlet
Twitch: https://www.twitch.tv/spacecutlet
Twitter: https://twitter.com/space_cutlet
ToC:
00:00 Introductions
05:00 Piracy & Star Citizen
14:00 Content, Stability, & A Reaction to Bad Signs?
28:30 Is The Game “Feel” Going The Wrong Direction?
42:00 Content Isn’t All Star Citizen Needs
51:00 How Exploits Could Impact 2025
01:00:00 Too Much Solo Player Focus?
01:14:50 What Content Do You Want To See This Year?
Watch & Subscribe on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
PatreonPaypalKo-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
From the publisher's feed
Ranked by our users in the last 21 days

14,353 Listeners

1,373 Listeners

3,712 Listeners

1,186 Listeners

407 Listeners

300 Listeners

1,026 Listeners

1,031 Listeners

2,357 Listeners

257 Listeners

325 Listeners

8 Listeners

1,143 Listeners

8 Listeners

4 Listeners