Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 205 | - The New Starlancer TAC Might Be Just The Ship Star Citizen Needs (Ft. DedLeader)

    Which part of this podcast episode did you enjoy the most? Let us know in the comments!

    A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, PvP, or PvE players. It’s a wide-ranging discussion, so get ready to leave some tasty comments!


    Today’s Guests:

    DedLeader:

    Youtube: https://www.youtube.com/@DedLeader


    ToC:

    00:00 Introductions

    08:00 The Starlancer TAC

    18:45 A Solo-Able Quest-Runner?

    39:50 4.1.1 Combat Missions & Scrips

    01:06:20 Who is This Game Catering To?

    01:21:10  Downsides of The Starlancer TAC

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 27 min
  • EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)

    The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?

    Today’s Guests:

    Grolo

    Youtube: https://www.youtube.com/@grolo-af


    ToC:

    00:00 Introductions

    02:45 Star Citizen in 2025

    11:30 Static Server Meshing Now

    28:45 Current Stability

    37:15 Dynamic Server Meshing in the Future

    50:30 Persistence and the Game Database

    56:00 Performance Regression?

    01:01:20 Is This a Special MMO in the Making?


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 14 min
  • EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)

    With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing.


    Today’s Guests:

    RedMonsterSC

    Youtube: https://www.youtube.com/redmonstersc

    Twitter: https://x.com/redmonstersc


    ToC:

    00:00 Introductions & General Discussion

    12:30 CitizenCon Goes Digital Again!

    34:00 Mining In The Past

    40:30 The Complexities of Mining

    46:00 Mining Changes in 4.1

    01:16:00  What Comes Next?


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 25 min
  • EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude)

    The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.

    Today’s Guests:

    voiDude

    Youtube: https://www.youtube.com/c/voidyvids

    Twitch: https://www.twitch.tv/voidude 

    ToC:

    00:00 Introductions

    3:50 Sandbox vs Them Park / PvP vs PvE | Game Design

    20:00 Has The Gameplay Truly Expanded in 4.1?

    39:30 Item Recovery

    56:30 Contested Zones vs The Hathor Locations

    01:05:00 Instanced Locations vs Emergent Gameplay

    01:13:50 Solo vs Multiplayer Gameplay

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 28 min
  • EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN)

    Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE!

    Today’s Guests:

    tristPWN

    Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ

    ToC:

    00:00 Introductions

    10:30 Upcoming Known Ships

    19:10 New CNOU Ship

    32:00 New ATLAS (Medical/Base Building)

    43:30 The Not Guardian

    49:30 The Drake Ship


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    1 hr 5 min
  • EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState)

    Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1.


    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    https://www.youtube.com/@TheCaptainsTablePodcast


    XeroState

    Twitch - https://www.twitch.tv/xerostate

    Youtube - https://www.youtube.com/@XeroStateLIVE

    Twitter - https://twitter.com/xerostate


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 46 min
  • EP 199 - From Performance to Content, Star Citizen Is Actually Improving! (Ft. TenPoundFortyTwo)

    Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025.


    Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward.

    Today’s Guests:


    TenPoundFortyTwo

    Youtube: YouTube: https://www.youtube.com/@tenpoundfortytwo


    ToC:

    00:00 Introductions

    03:20 Performance Optimization in Gaming

    06:00 How The Game Engines Work

    20:00 Star Citizen Minimum & Recommended Specs

    31:00 Is Star CItizen Performance Really Improving?

    51:30 Are The Graphics Falling Behind?

    58:30 Star Citizen 4.1 Outlook


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube 

    1 hr 14 min
  • EP 198 - Star Citizen 4.1 Is Catching Players By Surprise (Ft. The5Star)

    After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see.

    Today’s Guests:

    The5Star

    Youtube: https://www.youtube.com/@the5starx


    ToC:

    00:00 Introductions

    04:30 Is The New Strategy Working?

    09:30 Star Citizen 4.1

    30:00 Item Recovery in 4.1

    53:20 Narrative & Mission Improvements

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 10 min
  • EP 197 - Star Citizen’s New Strategy: FOMO, Fixes, & Less Features (Ft. MrKraken)

    Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months.

    Today’s Guests:

    MrKraken

    Youtube: https://www.youtube.com/c/mrkraken

    Twitter: twitter.com/realmrkraken

    ToC:

    00:00 Introductions

    02:15 What is Supply or Die/Fight For Pyro

    11:00 How Should Rewards Work? FOMO & Stuff

    22:55 Are They Really Fixing The Game?

    29:30 Mission Givers & Better Missions PLZ

    43:10 Is The Narrative Working?

    54:00 What’s Coming Next?

    01:02:10 Is This Overall Strategy Working?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 15 min
  • EP 196 - Star Citizen Wants To Be an Enjoyable Game | Here’s What They Should Do (Ft. Space Cutlet)

    With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely different?

    Today’s Guests:

    Space Cutlet

    Youtube: https://www.youtube.com/c/spacecutlet

    Twitch: https://www.twitch.tv/spacecutlet

    Twitter: https://twitter.com/space_cutlet


    ToC:

    00:00 Introductions

    05:00 Piracy & Star Citizen

    14:00 Content, Stability, & A Reaction to Bad Signs?

    28:30 Is The Game “Feel” Going The Wrong Direction?

    42:00 Content Isn’t All Star Citizen Needs

    51:00 How Exploits Could Impact 2025

    01:00:00 Too Much Solo Player Focus?

    01:14:50 What Content Do You Want To See This Year?


    Watch & Subscribe on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    PatreonPaypalKo-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 39 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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