Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing.
Server Meshing Tool: https://sc-server-meshing.info/
00:00 Introductions10:20 What’s Star Citizen’s Problem?
17:00 What’s Going on With PES?
28:20 What is Server Meshing? Why is CIG Different?
35:30 The Server Meshing Demo Explained
45:30 Where Do We Go From Here?
52:45 The Replication Layer
58:55 Static Server Meshing
01:07:00 Dynamic Server Meshing
01:14:50 Has Your Confidence In This Changed?
01:21:50 The Quantum Economy
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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