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From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat enthusiast Johnathan Winters to discuss combat right now, combat going forward, and how players can prepare for what Star Citizen has in store.
Today’s Guests:
Jonathan Winters
Youtube: https://www.youtube.com/c/johnathanwinters
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen considering this new approach. What does a focus on content over features mean? Why have so many higher-ups left the company? What does the future look like for Star Citizen?
Today’s Guests:
BoredGamer
Website:https://www.boredgamer.co.uk/
Youtube: https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g
Twitch: https://www.twitch.tv/team/boredgamer
Twitter: https://twitter.com/BoredGamerUK
ToC:
00:00 Introductions
04:00 What’s Going On?
23:20 Staff Reshuffling
34:10 Financials & Mysteries
43:20 What is New Content in 2025
51:50 New Star Systems?
55:00 Is This Worse Than 3.0?
Video Podcast:https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation partnership at CIG, and what factions to keep an eye on in the game this year.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
https://www.youtube.com/@TheCaptainsTablePodcast
ToC:
00:00 Introductions
06:15 Why is Lore Starting to Show Up in Star Citizen?
24:40 Is it too early?
39:40 AI Conversations in Star Citizen?
46:00 Who Are The Current Important Factions?
56:00 What’s Next?
01:01:00 Is Reputation Already Changing Things?
01:07:30 What’s Happening with Nyx?
01:17:20 Future Systems & What You Want To See?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project.
Today’s Guests:
Kai Zammit
Youtube - https://www.youtube.com/@kaizammit
ToC:
00:00 Introductions
14:00 Ship Commercials in Star Citizen
25:20 The StarEngine
31:20 How Would You Play?
37:30 Chatting About Squadron 42 And Star Citizen
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjump_GRIM the creator of the self-titled fleet viewer, to talk about the possibilities.
Today’s Guests:
StarJump_GRIM
Hangar Viewer: https://hangar.link/
Youtube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w
ToC:
00:00 Introductions
08:50 The MISC Fortune
19:30 Refining & The Expanse
30:00 More MISC Ships?
38:20 Drake & The Ironlcad
54:10 Consolidated Outlands Ships!
01:03:10 The Star Citizen Backlog & Ship Sales
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to discuss the challenges of hosting it over the years, and how server meshing makes this year entirely different.
Today’s Guests:
Nargosvoge
Youtube - www.youtube.com/@nargosvoge
ATMO - https://www.atmo.gg/
ToC:
00:00 Introductions
06:00 How is 4.0 Doing?
09:10 What is the Daymar Rally?
18:00 How Does Star Citizen Fight You
21:00 How Does Server Meshing Affect The Rally?
25:40 The Quarter Ahead
43:20 Will The Daymar Rally Last?
2025 Hype & Expectations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like.
Today’s Guests:
TenPoundFortyTwo
Youtube - https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Content Delivery in 2025
12:00 Game Instancing in 2025
20:00 Professions in Star Citizen
01:11:42 How Do Other MMOs Compare
01:18:52 Is It Getting Better?
Support This Podcast:
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With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by Twitch streamer XeroState to discuss.
Today’s Guests:
Xerostate
Twitch - https://www.twitch.tv/xerostate
Youtube - https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/xerostate
ToC:
00:00 Introduction
03:20 PvE, PvP, and Pyro
29:15 How Was 2024?
52:20 Why is The Community So Mad and Happy?
01:05:00 Expectations for 2025
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate
Today’s Guests:
voiDude
Youtube: https://www.youtube.com/c/voidyvids
Twitch: https://www.twitch.tv/voidude
ToC:
00:00 Introduction
07:20 Mission Problems & The Mission Refactor
13:00 Piracy in Star Citizen
24:00 What is Pyro for?
35:30 Is Pyro Really That Dangerous?
53:50 Does it Have To Be PvP?
01:10:40 Can You Play Pyro Solo?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
05:40 How is Server Meshing Going in 4.0?
16:00 Server Meshing in Star Citizen & Other Games
27:00 How Are Things Going?
42:00 Is SC Taking Too Long?
51:00 Communication From CIG
56:00 The Future of Server Meshing
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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