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A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game?
Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed.
Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwoToC:
Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP
00:00 An Important Announcement
03:40 Talking About 3.24.2
10:40 4.0 Delays and Future Updates
17:40 Star Citizen WITHOUT Server Meshing?
43:54 When Could a 4.0 Delay Be Announced?
57:04 How Is Server Meshing Going?
01:11:39 Setting Expectations
01:20:24 Is There Any Other Path Forward? (Short Term)
01:28:24 Possible Pre-Server Meshing Optimizations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarristerToC:
00:00 Engineering
02:50 Is This Too Much Tedium?
12:35 Damage and Repair
17:13 Armor & Bullet Prenetration
30:00 Reworks and Ship Updates
44:50 Is This Game For “Simple” Playstyles?
53:00 Being an Engineer
01:02:45 Components & Ship Progression
01:09:20 Extras About Engineering
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?
Today’s Guests:
Avenger__One
Youtube: https://www.youtube.com/@avenger__one6689
Twitch:
https://www.twitch.tv/avenger__one
ToC:
00:00 6 Directions of Freedom Flight
08:00 The Flight Models
17:00 Combat Balance and Master Modes
36:00 From Master Modes to Master Chief
49:30 How To “Fix” Master Modes
01:24:00 Is Master Modes Even The Problem?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time.
Today’s Guests:
Hybrid V Audio
Youtube: https://www.youtube.com/@HybridVAudio
Twitter: https://twitter.com/Hybrid_V
ToC:
00:00 Is The Game Too Difficult?
21:20 How is 3.24 Doing So Far?
33:00 Did 3.24 Delay 4.0?
45:00 The Rest of The Year
57:10 What Profession Comes Next?
01:05:55 Important Features?
01:10:30 CitizenCon Expectations
01:19:10 Can They Turn the Year Around?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype.
Today’s Guests:
CasaBlack
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
ToC:
00:00 Introductions
06:40 Why Are We Talking About Star Citizen 1.0?
13:30 Should You Trust The Progress Tracker?
42:20 The Roadmap, 4.0, and Delays
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0?
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
ToC:
00:00 3.24 Pain
09:00 Is Pyro All PvP?
16:25 Is It Only a Combat System?
36:50 What Was Pyro Going To Be?
47:30 How About Other Star Systems?
01:08:00 Pyro Changes Coming Back to Stanton
01:13:00 Is Pyro Truly Different?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s headed, as well as the expectations CIG has set.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability, to the changing dynamic of gameplay, I’ll be discussing the different opinions and pain points players currently have for the game, while explaining the reasons for some of the larger changes many have been waiting for. Today I’m joined by Youtuber BuzzCutPsycho to discuss why things are the way they are, and where they’re headed for Star Citizen.
Today’s Guests:
BuzzCutPsycho
Youtube - https://www.youtube.com/@BuzzCutPsycho
Twitch - https://www.twitch.tv/buzzcutpsycho
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.
Today’s Guests:
University of Stanton
Youtube - https://www.youtube.com/channel/UCCbMa44VWmxLAL_8ltnhQcA
Twitter - https://x.com/UofStanton
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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