Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo)

    A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game?

    Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed.

    Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like.

    Today’s Guests:

    TenPoundFortyTwo

    YouTube: https://www.youtube.com/@tenpoundfortytwoToC:


    Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP


    00:00 An Important Announcement

    03:40 Talking About 3.24.2

    10:40 4.0 Delays and Future Updates

    17:40 Star Citizen WITHOUT Server Meshing?

    43:54 When Could a 4.0 Delay Be Announced?

    57:04 How Is Server Meshing Going?

    01:11:39 Setting Expectations

    01:20:24 Is There Any Other Path Forward? (Short Term)

    01:28:24 Possible Pre-Server Meshing Optimizations


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 34 min
  • EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)

    Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/@Farrister

    Twitch: https://www.twitch.tv/farrister

    Twitter: https://twitter.com/thomasfarristerToC:


    00:00 Engineering

    02:50 Is This Too Much Tedium?

    12:35 Damage and Repair

    17:13 Armor & Bullet Prenetration

    30:00 Reworks and Ship Updates

    44:50 Is This Game For “Simple” Playstyles?

    53:00 Being an Engineer

    01:02:45 Components & Ship Progression

    01:09:20 Extras About Engineering


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 29 min
  • EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)

    Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?


    Today’s Guests:


    Avenger__One

    Youtube: https://www.youtube.com/@avenger__one6689

    Twitch:

    https://www.twitch.tv/avenger__one


    ToC:

    00:00 6 Directions of Freedom Flight

    08:00 The Flight Models

    17:00 Combat Balance and Master Modes

    36:00 From Master Modes to Master Chief

    49:30 How To “Fix” Master Modes

    01:24:00 Is Master Modes Even The Problem?


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    1 hr 35 min
  • EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)
    Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive.
    Today’s Guests:
    Nazeris
    Youtube: The Pathfinders Podcast: https://www.youtube.com/playlist?list=PLhDT15ltSJGxHYZZ-3hgfnjSEt7BcRMXMhttps://open.spotify.com/show/3pSr74I3T75jy7fmPomOmV
    Twitter: https://x.com/Nazerisyt
    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
    Support This Podcast:
    https://www.patreon.com/SpaceTomato https://paypal.me/SpaceTomatoPays https://ko-fi.com/spacetomatogaming
    Follow Space Tomato on social media:
    https://www.spacetomatogaming.com  https://www.youtube.com/SpaceTomato  https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w  
    https://instagram.com/SpaceTomatoGaming  https://twitter.com/SpaceTomatoGMG  https://www.facebook.com/Space-Tomato-104355834643773  https://discord.gg/DZ7tvSU
    1 hr 28 min
  • EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio)

    Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time.


    Today’s Guests:

    Hybrid V Audio

    Youtube: https://www.youtube.com/@HybridVAudio

    Twitter: https://twitter.com/Hybrid_V


    ToC:

    00:00 Is The Game Too Difficult?

    21:20 How is 3.24 Doing So Far?

    33:00 Did 3.24 Delay 4.0?

    45:00 The Rest of The Year

    57:10 What Profession Comes Next?

    01:05:55 Important Features?

    01:10:30 CitizenCon Expectations

    01:19:10 Can They Turn the Year Around?


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 32 min
  • EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming)

    When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype.

    Today’s Guests:

    CasaBlack

    Youtube: https://www.youtube.com/c/casablack

    Twitter: https://twitter.com/BlackShrubberie

    ToC:

    00:00 Introductions

    06:40 Why Are We Talking About Star Citizen 1.0?

    13:30 Should You Trust The Progress Tracker?

    42:20 The Roadmap, 4.0, and Delays

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 9 min
  • EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian)

    The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0?


    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
    Twitter - https://twitter.com/TheAstroPub


    ToC:

    00:00 3.24 Pain

    09:00 Is Pyro All PvP?

    16:25 Is It Only a Combat System?

    36:50 What Was Pyro Going To Be?

    47:30 How About Other Star Systems?

    01:08:00 Pyro Changes Coming Back to Stanton

    01:13:00 Is Pyro Truly Different?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 21 min
  • EP 168 - Star Citizen Players Are Frustrated. Are They Right to Be? (Ft. Farrister)

    After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s headed, as well as the expectations CIG has set.


    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/c/Farrister

    Twitter: https://twitter.com/thomasfarrister


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 46 min
  • EP 168 - Many Players Are Frustrated With Star Citizen. Why?(Ft.BuzzCutPsycho)

    After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability, to the changing dynamic of gameplay, I’ll be discussing the different opinions and pain points players currently have for the game, while explaining the reasons for some of the larger changes many have been waiting for. Today I’m joined by Youtuber BuzzCutPsycho to discuss why things are the way they are, and where they’re headed for Star Citizen.

    Today’s Guests:

    BuzzCutPsycho

    Youtube - https://www.youtube.com/@BuzzCutPsycho

    Twitch - https://www.twitch.tv/buzzcutpsycho


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    ---
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
    1 hr 35 min
  • EP 167 - The Pyro System, Contested Zones, The Economy, & Player Progression (Ft. University of Stanton)

    Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.

    Today’s Guests:

    University of Stanton

    Youtube - https://www.youtube.com/channel/UCCbMa44VWmxLAL_8ltnhQcA

    Twitter - https://x.com/UofStanton


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 25 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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