We travel head-first into a sandstorm in Spec Ops: The Line.
Developer: Yager Development | Publisher: 2K Games | Release Date: June 26, 2012
The OG crew (Jacob, Moe and Mike) rides in a helicopter, disobey direct orders and become the hero. “What is this “vault with B” malarkey?” Our next episode launches on December 13th and we are playing To The Moon!
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Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
1:12 What is Spec Ops: The Line?2:32 What is your past experience with Spec Ops: The Line?3:45 A warning about Spec Ops: The Line4:33 The game’s setup (Chapter 1-3)7:42 Jacob’s hypothesis about the game9:28 Moe jumps ahead to an important choice12:25 The game’s mechanics14:50 Favourite weapons18:10 We return to the first choice in the game (Rick Gould)19:45 Mike brings up Heart of Darkness & Apocalypse Now22:52 Mike brings it back to Spec Ops: The Line with “white phosphorus” (Chapter 8)27:27 We talk about how we played the game29:03 “There’s always a choice”30:15 Who is Konrad?31:30 Where’s the 9 volt battery?32:30 The game’s visuals35:18 Nolan North36:45 Jacob’s “tin hat” theory37:15 How would you market this game?41:05 The hanging men (Chapter 9)43:05 Is the game believable? Blame the sandstorms.44:25 The other hanging46:43 Tunnel vision48:17 The water truck choice49:42 The fourth wall50:40 Executions51:40 The game’s message53:25 The final sequence & hallucinations58:28 Konrad’s revelation and the final decision (“who is Konrad?”)1:02:50 The second set of endings1:04:36 Our final thoughts