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This is a Game Dev Podcast with my guest Gavin Eisenbeisz (Two Star) and your host Jonas Tyroller. In this episode I want to learn how to make wildly successful indie games that go viral a lot.
Links to my Guest
➤ Wishlist Cuffbust on Steam: https://store.steampowered.com/app/2592220/CUFFBUST/
➤ 2nd Channel (Game Design): @ScientiaLudos
➤ Main Channel: @TwoStarGames
0:00 - Intro
0:57 - Look Where The Market Is Going
4:02 - What Makes For a Viral Game Idea
9:05 - Designing For Content Creators
15:33 - How Rare Are Million Dollar Game Ideas
19:47 - Why High Action Games Are Bad For Retention
26:01 - Creating Brand Recognition
31:43 - Mass Content Ability
35:36 - When To Scrap Your Idea
37:35 - The No-Prototypes Approach
41:08 - Using The Trailer To Test Demand
44:36 - How Content Creators Line Up To Play Your Game
47:28 - Concept vs. Execution | What Matters Most
51:18 - Indicators That You're On Track
53:31 - Having Your Own YouTube Channel
59:14 - Learning and Theory Crafting | Why and How
1:04:38 - Gavin About Not Enjoying Game Dev As Much Anymore
1:08:40 - Gavin and I Compare Our Approaches
My game "Thronefall":
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game "Will You Snail":
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ
By tyrollerjonas5
55 ratings
This is a Game Dev Podcast with my guest Gavin Eisenbeisz (Two Star) and your host Jonas Tyroller. In this episode I want to learn how to make wildly successful indie games that go viral a lot.
Links to my Guest
➤ Wishlist Cuffbust on Steam: https://store.steampowered.com/app/2592220/CUFFBUST/
➤ 2nd Channel (Game Design): @ScientiaLudos
➤ Main Channel: @TwoStarGames
0:00 - Intro
0:57 - Look Where The Market Is Going
4:02 - What Makes For a Viral Game Idea
9:05 - Designing For Content Creators
15:33 - How Rare Are Million Dollar Game Ideas
19:47 - Why High Action Games Are Bad For Retention
26:01 - Creating Brand Recognition
31:43 - Mass Content Ability
35:36 - When To Scrap Your Idea
37:35 - The No-Prototypes Approach
41:08 - Using The Trailer To Test Demand
44:36 - How Content Creators Line Up To Play Your Game
47:28 - Concept vs. Execution | What Matters Most
51:18 - Indicators That You're On Track
53:31 - Having Your Own YouTube Channel
59:14 - Learning and Theory Crafting | Why and How
1:04:38 - Gavin About Not Enjoying Game Dev As Much Anymore
1:08:40 - Gavin and I Compare Our Approaches
My game "Thronefall":
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game "Will You Snail":
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

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