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This week, we discuss productive days we had with both art (5:40) and writing (10:40), getting a burst of inspiration for a variant cover (14:55) and finding out if your work is ready (30:30) before a conversation on editing leads to a conversation on over-polishing and how energy versus polish differs based on the art form (38:25).
After a question on beer, we discuss getting notes back on your work (7:40), working ahead on panel drawing in preparation for time off (13:35), never standing in the same river twice and exposing yourself to new things (18:45) and getting good feedback on books you sent out (28:10) before this week's topic: the rough days and how to get through them (39:00).
This week, we discuss packing up books for shipment (3:45), the critical things you need to get a Kickstarter approved (7:20), getting back to SLAC method fundamentals and how it sort of translates into writing (19:45), and continuation of a new writing method (37:00) before this week's main topic: pieces of work where the creators made interesting art by seeming to not give a s**t while making it (40:50).
This episode we discuss final preparations for a Kickstarter (2:35) and the final work (and last-minute weirdness) around delivering a Kickstarter (6:00), modifying the method of writing a comic script (14:35), how doing panel work served as a reminder to use the SLAC method (26:45), and how the sixth draft of the novel can be a charm for someone who's never written a novel before (30:50). After that, we get to this week's main topic: difficult things to draw (37:45).
This week we discuss proofing final PDFs (4:30), selecting the right content for an ashcan (6:40), setting daily panel goals for a new book (12:10), the winding path to a title for a new story arc (17:05), and commissioning alternate covers (30:00) before this week's topic: three act structure (41:45).
We review Keith's Paris trip (4:45), then discuss putting backers in Kickstarter spreads and new printer leads times (23:40), final editing for a comic and getting page counts right (29:30) before this week's main topic: clarity (37:55).
We get progressively buzzed through a flowing conversation that includes more public domain discussion (5:50), reviewing inked pages once the colors come in (12:15), travel stories (20:10), evolving the way sound effects are done (26:00), getting too close to your projects (34:40), being the right level of self-critical (40:50) and seeking feedback the right way (46:30) before we talk collecting and get to Keith's egregious mistake (56:00).
This week, Ed Brown (The 2nd Shift) joins us and we talk nuances of Kickstarter videos (5:00), traditional inking (12:05), delivering on Kickstarters (20:00) and getting ready for a moment of important feedback (23:20) before this week's topic: inspirations and making sure they don't overtake (33:40).
This episode, we welcome Chris Dreier (writer and inker for Freaks & Gods) and talk about taking time to hone your craft and learn (11:30), how basic research can pay big dividends (15:40), deciding on an artist for an upcoming project (19:30) and last-minute graphics work for a kickstarter (32:45) before a lengthy discussion on public domain characters (37:40).
Interested in backing Chris's Freaks and Gods Kickstarter?
https://www.kickstarter.com/projects/doctorcrowevol1/freaks-and-gods-vol2-1?ref=user_menu
This week we talk large arc thoughts (3:00), making the reader want to read the next issue (8:00), using character as a story tool (13:15) and using single-page 'stories' to capture imagination (19:05) before the main topic: conflict (36:10).
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