
Sign up to save your podcasts
Or


This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishing and women in game dev.
Links to my Guest
➤ Bootcamp games: Check out the games and leave a comment https://swissgamehub.itch.io/
➤ More learnings from Stray Fawn: https://strayfawnstudio.com/insights/
➤ Website: https://strayfawnstudio.com/
➤ X: https://x.com/PhilomenaSchwab
➤ Bluesky: https://bsky.app/profile/philomenaschwab.bsky.social
Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):
➤ https://tyrollerjonas.podbean.com/
0:00 - Intro
1:17 - Game vs. Marketing
3:06 - Early Hits and Studio Formation
5:14 - From Hobby Team to Studio
6:43 - Community Building & Kickstarter
9:31 - EA to 1.0 With Community Push
11:16 - Finding First Fans & Adjacent Communities
15:55 - The Wandering Village: Fantasy-First
19:15 - Rapid Prototyping: Art vs. Gameplay
23:32 - Team Alignment & Genre Conventions
26:19 - Meaningful “Evil” Choices In Games
31:25 - Why Build in Public
32:23 - Kickstarter: When to Run or Skip
32:29 - 1.0 Bet: Localization, Delays & Beta Iteration
35:27 - Shifting to Small Bets
36:37 - Small-Project Playbook & Premium Mobile Sim-Ship
40:10 - Publishing Arm: Why & What Failed
42:18 - Publishing Is Mostly the Game
45:00 - Publishers, Funding & Deals
46:17 - Selecting Games & Avoiding Pitch Limbo
53:05 - What Publishers Evaluate: Demo, Proof & Better vs. Different
57:35 - Choosing Genres With Demand
59:50 - Bootcamp Validation & Itch Metrics
01:02:20 - Swiss Game Hub: 140-Dev Community
01:05:17 - Dungeon Clawler: “Claw Machine” Origin & Breakout
01:11:04 - Clones, Stolen Assets & Mobile Pitfalls
01:13:29 - What’s Next: Small Games, Story & Studio Votes
01:15:55 - Small Teams Fit; Brand Risk
01:18:49 - YouTube: Niche Passion vs. Mass Appeal
01:21:57 - Talking to Players & Moderation
01:24:06 - Own Your Audience: Newsletters, Discord & Events
01:28:33 - Swiss Game Dev Association & Many Hats
01:29:34 - Many Hats & Mental Load
01:33:19 - Wandering Village 1.0: Wishlist Conversion & Discounts
01:34:20 - Early Access vs. 1.0: Outcomes & Timing
01:35:38 - Why 1.0 Underperformed: Consoles, Genre & EA Length
01:39:27 - Post-Launch Priorities: Updates, Stretch Goals & Roadmaps
01:41:07 - Gender Balance, Role Models & Hiring
01:45:06 - Message to Future Women Game Devs
01:45:43 - Outro
My game "Thronefall":
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game "Will You Snail":
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ
By tyrollerjonas5
55 ratings
This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishing and women in game dev.
Links to my Guest
➤ Bootcamp games: Check out the games and leave a comment https://swissgamehub.itch.io/
➤ More learnings from Stray Fawn: https://strayfawnstudio.com/insights/
➤ Website: https://strayfawnstudio.com/
➤ X: https://x.com/PhilomenaSchwab
➤ Bluesky: https://bsky.app/profile/philomenaschwab.bsky.social
Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):
➤ https://tyrollerjonas.podbean.com/
0:00 - Intro
1:17 - Game vs. Marketing
3:06 - Early Hits and Studio Formation
5:14 - From Hobby Team to Studio
6:43 - Community Building & Kickstarter
9:31 - EA to 1.0 With Community Push
11:16 - Finding First Fans & Adjacent Communities
15:55 - The Wandering Village: Fantasy-First
19:15 - Rapid Prototyping: Art vs. Gameplay
23:32 - Team Alignment & Genre Conventions
26:19 - Meaningful “Evil” Choices In Games
31:25 - Why Build in Public
32:23 - Kickstarter: When to Run or Skip
32:29 - 1.0 Bet: Localization, Delays & Beta Iteration
35:27 - Shifting to Small Bets
36:37 - Small-Project Playbook & Premium Mobile Sim-Ship
40:10 - Publishing Arm: Why & What Failed
42:18 - Publishing Is Mostly the Game
45:00 - Publishers, Funding & Deals
46:17 - Selecting Games & Avoiding Pitch Limbo
53:05 - What Publishers Evaluate: Demo, Proof & Better vs. Different
57:35 - Choosing Genres With Demand
59:50 - Bootcamp Validation & Itch Metrics
01:02:20 - Swiss Game Hub: 140-Dev Community
01:05:17 - Dungeon Clawler: “Claw Machine” Origin & Breakout
01:11:04 - Clones, Stolen Assets & Mobile Pitfalls
01:13:29 - What’s Next: Small Games, Story & Studio Votes
01:15:55 - Small Teams Fit; Brand Risk
01:18:49 - YouTube: Niche Passion vs. Mass Appeal
01:21:57 - Talking to Players & Moderation
01:24:06 - Own Your Audience: Newsletters, Discord & Events
01:28:33 - Swiss Game Dev Association & Many Hats
01:29:34 - Many Hats & Mental Load
01:33:19 - Wandering Village 1.0: Wishlist Conversion & Discounts
01:34:20 - Early Access vs. 1.0: Outcomes & Timing
01:35:38 - Why 1.0 Underperformed: Consoles, Genre & EA Length
01:39:27 - Post-Launch Priorities: Updates, Stretch Goals & Roadmaps
01:41:07 - Gender Balance, Role Models & Hiring
01:45:06 - Message to Future Women Game Devs
01:45:43 - Outro
My game "Thronefall":
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game "Will You Snail":
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

549 Listeners

4,827 Listeners

116 Listeners

289 Listeners

189 Listeners

85 Listeners

50 Listeners

109 Listeners

9,932 Listeners

1,164 Listeners

501 Listeners

108 Listeners

855 Listeners

26 Listeners

239 Listeners