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Nate's halfling rogue, Milo, returns to talk to Pete about his party members, and Pete convinces Milo to write a will.
In this episode Pete asks Nate about how the players of the Wanderers dealt with the death of a party member (both in game and out of game). There is also general discussion of the role of character death in D&D. Stick with it til the credits, you don't wanna miss this one.
In this episode Pete rants about a reddit thread concerning melee attack mechanics in 3.5th edition compared to 5th edition. Nate very politely keeps Pete on topic and constructive.
Nate misses a session and asks Pete what happened. Pete goes on to explain that they didn't play but instead had a conversation with the DM (a first time DM) about why this particular session should have everyone present.
Nate recounts some dramatic developments in the Wanderers campaign, and Pete probes about the usefulness of previous conversations.
Nate updates Pete on the developments in the Wanderers game, and they discuss how the plan is playing out.
Pete surprises Nate with a copy of James D'Amato's "The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character". We get to know Milo, the halfling rogue that Nate plays in Pete's game, as Pete guides Nate through one of the exercises in the book. Finally, Nate and Pete each give their first impressions of the book.
In this episode Nate and Pete explore what Chris Perkins meant when he said a dungeon is a character.
Nate asks Pete about how to handle a potential ambush that an NPC Warlock may set up which could become profoundly unfun for the players. They discuss potential options for how to handle similar situations, as well as, how to make it as fun as possible if it does happen.
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