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The What’s Going On document contains the NPCs, background, motivations, and events that would occur in the session, if the characters did not intervene. In this episode we talk about this document, how to use it, the variations it comes in, and how it can help your tabletop roleplaying games.
Lore is the backstory to your setting. You could have zero lore or a novel worth of the stuff, but no player will care unless it comes into play within the game. But the question is how do we get players to care about our lore? This episode talks about six tips for accomplishing this. Tune in, enjoy, and let us know how you make lore matter for your players. Best way is in the comments over at our YouTube Channel.
Evil Organizations are a staple of action adventure stories. They’re expansive, multi-headed groups that heroes fight against again and again. The villains are many, the schemes are devious, their reach is long. Today we’ll be going over Evil Organizations as adversaries in your campaigns, what they consist of, why we might want to use them in our games, and how they can oppose our PCs.
Enjoy this next instalment of our adversary files and tell us about your favorite at the Misdirected Mark Forums.
Regardless of the game, players and GMs have a tendency to get hung up on randomizers. The D20, the dice pool, the card flip. You know. The randomizer. They’re important but they’re just one part of a whole game system. On this episode of Misdirected Mark we talk about those other mechanisms and procedures, take a look at ways for us to understand them, and then use that knowledge to help us play better games.
Enjoy the show and tell us your thoughts on our discussion of mechanics at the Misdirected Mark Forums.
Phil, Bob, and Jerry discuss making the most of using the narrative device of flashbacks in your games. Enjoy the show, and tell us your thoughts on flashbacks at the Misdirected Mark Forums.
Phil, Bob, and Jerry return to the Adversary Files to discuss another type of adversary for your games, the Faction. Enjoy the show, and tell us your thoughts on factions at the Misdirected Mark Forums.
Phil, Bob, and Jerry discuss giving and receiving feedback, why it’s important in your game, how to give it, and how to receive it. Enjoy the show, and tell us your thoughts on feedback at the Misdirected Mark Forums.
Happy Pride!
Phil, Bob, and Jerry discuss the bad (and the good!) about “railroading” and linear plot design. Enjoy the show, and tell us your thoughts on railroading at the Misdirected Mark Forums.
Phil, Bob, and Jerry welcome game designer and head of Gauntlet Publishing Jason Cordova to discuss tips and techniques for running mysteries in games and in particular to examine the design of Jason’s cozy murder mystery game Brindlewood Bay, on Kickstarter now! Enjoy the show, and tell us your thoughts on in-game mysteries at the Misdirected Mark Forums.
[Content note for this episode: after the intro, Phil brings out his famous soapbox and rants about politics in the Lobby, so if you’re not into it, you can bypass the Lobby and skip to 5:18.]
Phil, Bob, and Jerry discuss the benefits and management of session recaps to help out your long-form gaming. Enjoy the show, and tell us your thoughts on session recaps at the Misdirected Mark Forums.
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