Misdirected Mark Plays

Misdirected Mark Plays

By Chris SniezakLeisureGamesHobbies
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Misdirected Mark Plays episodes

  • MMP Off the Cuff – Playing Up

    This edition of Off the Cuff is about players and some thoughts concerning doing what you can from the players spot to help enhance the game for yourself and the others at your table.

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    • Never Unprepared Audiobook
    25 min
  • MMP Off the Cuff – Homebrew Bad or Bad Take?

    It’s short and to the point this week. A long while ago we found a bad take on twitter and decided to discuss it. There’s also some commentary about Spelljammer and the adventure found within its contents.

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    • Never Unprepared Audiobook
    12 min
  • MMP Off the Cuff – House Rules

    We’re talking inspiration, experience points, and multiuse currency along with a bevy of other topics about house rules. We got most of the ideas from our slack community along with a sprinkling of some of our own in there. Thank you slackroom for life. Your contribution this week is greatly appreciated.

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    • Never Unprepared Audiobook
    37 min
  • MMP#496 – JIT Campaign Management

    What is Just In Time Campaign Management? I was wondering the same thing and then Phil let us know what it was all about so we could tell you what it is. I’ll give you a hint. It’s about prep. I mean it’s Phil so there was a good chance it was about prep.

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    • Never Unprepared Audiobook
    1 hr 17 min
  • MMP Off the Cuff – Licensed Settings

    I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in them it becomes a much more difficult lift to have them come off feeling right. We’re asked the question, “How do you run games in licensed settings?” This off the cuff was our answer.

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    • Never Unprepared Audiobook
    32 min
  • MMP#495 – The Living Setting

    Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your PCs do nothing? It’s ok if that’s what you’re looking for but if you want a setting that isn’t just reacting to the characters actions then this is the episode for you.

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    • Never Unprepared Audiobook
    1 hr 4 min
  • MMP#494 – Favorite Gaming Moments

    What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we see what kind of GMing and player tips, tricks, and advice we can tease out of them.

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    • Never Unprepared Audiobook
    1 hr 12 min
  • MMP#493 – The Metagame

    Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer game using the Light of Xaryxis as his basis and how he’s changed it.

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    • Never Unprepared Audiobook
    42 min
  • MMP#492 – Sticking the Landing

    How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general.
    On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.

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    • Encoded Designs itch.io page
    • Never Unprepared Audiobook
    1 hr 5 min
  • MMP#491 – Ready to Play Characters

    Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. But as it often happens in TTRPGs, players come to the table not knowing who their characters are. Their wants, needs, internal conflicts, and personalities are mysteries that take half a dozen sessions to emerge.

    We decided that it shouldn’t take a month and a half of game sessions to know who your character is. There’s a methodology to discover who the character is before session one starts. This episode gives you a way to get there. Use as much or as little of it as you want. I promise it’ll help.

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    • Misdirected Mark Productions YouTube Channel
    • Encoded Designs itch.io page
    • Never Unprepared Audiobook
    1 hr 17 min

About Misdirected Mark Plays

From the publisher's feed

Chris and a cast of gamers bring you Actual Play Audio Dramas

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