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No matter how good people are at scheduling their games, there are times when life intrudes. It’s nothing new, and that means we miss a game here and there. But I have to ask – what happens when a few missed games go back to back and it’s been weeks, or even a month since you got to game? You start feeling that blah, and kinda drained. An apathy sets in along with the fear that you’ll never game again.
That’s the Doldrums.
On this episode, we’ll be talking about the Doldrums, the effect they can have on us, and ways we can fight those feelings.
We’re talking about tricks, tips, and ways to use adventures and campaign setting stuff in your tabletop roleplaying games.
This episode discusses ideas about how you can use the dungeon to help you tell stories reminiscent of the ones you see in movies and novels.
One part cosmic horror, one part steam punk, and a sprinkle of SciFi. What does that get you? Listen to this installment of MMP and find out as we talk all about Genre Blending.
Not every team of adventurers operate alone. Sometimes the heroes need a reliable group to call on again and again to help them in their missions. These recurring characters assist the party by providing additional resources, healing, repairs, or even skills to give them a better chance at success. These are support teams.
For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take a crack at the hidden code in the matrix of adventure design. The Framework.
Why do we GM? There has to be a reason we put in that extra work, especially when our outside lives conspire to make things more difficult. That’s today’s topic. Why we GM and how to make sure the games we play, and the groups we run for, make GMing worthwhile.
Many RPGs pit the heroes against an adversary they can defeat by brute force or direct confrontation. However, fiction is full of enemies that are above the law or behind too many layers of protection. Politicians, Kings, Mafia Bosses, and even the Idle Rich can make excellent adversaries for your PCs. On this episode of MMP we’re gonna to look at a few ways to run, and confront, these Untouchable Adversaries.
There’s an excellent action flick on Netflix called RRR. We all watched it and wanted to tell you why we liked it so much. This is normally after show content but we’re on vacation this week so we figured we’d give you this after show for free.
Did you know we have far more neurons dedicated to visual processing than audio processing? It got us thinking. How do we use visuals to help us at the game table? What kind of visuals do we use at the game table? Can we categorize them? And Where do they help us? That’s how we got to talking about Visual Media in RPGs
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