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We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really, a little bit of everything. Enjoy and let us know if you’re enjoying the show.
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Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. Today Chris is talking with Jason Cordova for the first ever game crush. We’re talking about his game Public Access, a game of Nostalgia and Analog Horror using the Carved from Brindlewood game system.
We hope you enjoy this game and please feel free to pick up Public Access here.
You can also join the Gauntlet Patreon here if you want these games earlier and at their lowest cost,
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to make engaging and memorable NPCs in your games.
Welcome to MM Plays. It’s been a couple of weeks since Gunny awakened his powers and learned some truths. Now we get to meet the class in part one of Like a Rolling Stone before the trio of unlikely students goes off on their first training mission together.
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Welcome to MM Plays. It’s the epilogue of a Time for Change. We end our initial tale of magical high school swashbuckling drama as Gunny’s very windy day of school ends, we learn a bunch of stuff, and meet an important character.
A simple walk in a park. A meal with your family at a diner. A drink in a bar with friends. Sitting around in class passing notes and listening to the teacher speak about the beauty of playwrights from the past. These are all slice of life moments. But how does this enter the realm of RPGs? That’s our discussion on this episode of the Misdirected Mark Podcast
Welcome to MM Plays. It’s part 2 of the Children of the Shroud. We continue our tale of magical high school swashbuckling drama as Gunny’s very windy day of school and a song that just won’t quit reveals its source. Someone might even draw a weapon in this episode. It’s part two of a Time for Change.
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Welcome to MM Plays. We’re talking about one of the ways experience and advancement is provided in Cortex Prime and then we get into Tests and Contests. Two of the foundational play mechanics of Cortex. We hope you enjoy and let us know what parts of Cortex you’d like to hear us talk about.
Welcome to MM Plays. It’s session 1 of the Children of the Shroud. We begin our tale of magical high school swashbuckling drama with a very windy day of school and a song that just won’t quit for poor Gunny. It’s part one of a Time for Change.
This episode uses the following sound and music clips:
Welcome to MM Plays. It’s session 0 of the Children of the Shroud. We delve into CATS, Safety, Setting, Character Introductions, and have some Character Background Information. Several of the questions we answered about our characters were asked by the members of our slackroom. You can get access to that via our patreon.
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