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By MIT Technology Review
4.3
243243 ratings
The podcast currently has 101 episodes available.
Robots that can do many of the things humans do in the home—folding laundry, cooking meals, cleaning—have been a dream of robotics research since the inception of the field in the 1950s.
While engineers have made great progress in getting robots to work in tightly controlled environments like labs and factories, the home has proved difficult to design for. Out in the real, messy world, furniture and floor plans differ wildly; children and pets can jump in a robot’s way; and clothes that need folding come in different shapes, colors, and sizes. Managing such unpredictable settings and varied conditions has been beyond the capabilities of even the most advanced robot prototypes.
But now, the field is at an inflection point. A new generation of researchers believes that generative AI could give robots the ability to learn new skills and adapt to new environments faster than ever before. This new approach, just maybe, can finally bring robots out of the factory and into the mainstream.
This story was written by senior AI reporter Melissa Heikkilä and narrated by Noa - newsoveraudio.com
In an attempt to protect its forests and famous wildlife, Virunga has become the first national park to run a Bitcoin mine. But some are wondering what crypto has to do with conservation.
This story was written by Adam Popescu and narrated by Noa (newsoveraudio.com)
We live in an undeniably gamified world. We stand up and move around to close colorful rings and earn achievement badges on our smartwatches; we meditate and sleep to recharge our body batteries; we plant virtual trees to be more productive; we chase “likes” and “karma” on social media sites and try to swipe our way toward social connection.
But instead of liberating us from drudgery and maximizing our potential, gamification has turned out to be just another tool for coercion, distraction, and control. Why did we fall for it?
This story was written by Bryan Gardiner and narrated by Noa (newsoveraudio.com)
Digital clones of people's dead relatives are far from perfect: they're occasionally impersonal and sometimes downright creepy. But if the technology might help us hang onto the people we love, is it so wrong to try?
This story was written by news editor Charlotte Jee and narrated by Noa.
A Silicon Valley startup wants to supercharge trees to soak up more carbon and cool the climate. Is this the great climate solution or a whole lot of hype?
This story was written by Boyce Upholt and narrated by Noa.
Artificial intelligence is the hottest technology of our time. But what is it? It sounds like a stupid question, but it’s one that’s never been more urgent.
MIT Technology Review takes a deep dive into the competing answers from titans of industry and helps us understand how we got here—and why you should care, no matter who you are.
This story was written by senior AI editor Will Douglas Heaven and narrated by Noa.
The growing business of surf pools wants to bring the ocean experience inland, making surfing more accessible to communities far from the coasts.
These pools can use—and lose—millions upon millions of gallons of water every year. With many planned for areas facing water scarcity, who bears the cost of building the perfect wave?
This story was written by senior features and investigations reporter Eileen Guo and narrated by Noa.
Open-world video games are inhabited by vast crowds of computer-controlled characters. These animated people—called NPCs, for “nonplayer characters”—populate the bars, city streets, or space ports of games. They make virtual worlds feel lived in and full. Often—but not always—you can talk to them.
After a while, however, the repetitive chitchat (or threats) of a passing stranger forces you to bump up against the truth: This is just a game.
It may not always be like that. Just as it’s upending other industries, generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected. Future AI-powered NPCs that don’t rely on a script could make games—and other worlds—deeply immersive.
This story was written by executive editor Niall Firth and narrated by Noa - newsoveraudio.com
At any given time, the US organ transplant waiting list is about 100,000 people long. Martine Rothblatt sees a day when an unlimited supply of transplantable organs—and 3D-printed ones—will be readily available, saving countless lives.
This story was written by senior biomedicine editor Antonio Regalado and narrated by Noa - newsoveraudio.com
Design thinking suggests that we are all creatives, and we can solve any problem if we empathize hard enough. The methodology was supposed to democratize design, but it may have done the opposite. Where did it go wrong?
This story was written by Rebecca Ackermann and narrated by Noa - newsoveraudio.com
The podcast currently has 101 episodes available.
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