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In this episode of the Full Funnel App Growth Series powered by Aarki, Peggy sits down with Rajeev Ranjan, VP of Product at Aarki, to demystify one of the most misunderstood topics in mobile marketing today: SKAN and privacy-first measurement.
As data becomes delayed, aggregated, and harder to interpret, many teams see SKAN as a blackout. Rajeev argues the opposite. When approached correctly, SKAN becomes a predictable timeline — one that helps marketers make better decisions, not worse ones.
This conversation is part podcast, part masterclass, and focuses on what growth leaders actually need to know to operate confidently in 2026 — without drowning in technical detail.
In this episode, you’ll learn:
Rajeev also shares practical lessons from working with marketers across gaming and non-gaming apps, including why waiting too long to re-engage users can permanently cost you high-value cohorts.
This episode connects directly to Chapter 4 of the Full Funnel Growth Playbook, where Rajeev lays out a clear framework for reclaiming your data advantage in a privacy-first world, without panic, denial, or guesswork.
If you’re responsible for growth, budgets, or performance in a world where feedback loops are slower but expectations haven’t changed, this episode is required listening.
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👉🏻YouTube: https://www.youtube.com/c/PeggyAnneSalz?sub_confirmation=1
👉🏻Spotify: https://open.spotify.com/show/5yFF2InbeIgkIRcxvDy3jm👉🏻Amazon: https://music.amazon.co.uk/podcasts/28e1039b-4ead-4c48-aed7-8aceb5195fa6/mobilegroove
👉🏻On Point Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7020756661006925824
*** Let's Connect ***
👉🏻 LinkedIn - https://www.linkedin.com/in/peggyannesalz
👉🏻 Facebook - https://www.facebook.com/peggy.salz👉🏻 Instagram - https://www.instagram.com/peggyannesalz
👉🏻 Website - https://www.mobilegrove.com
*** What We Do ***
MobileGroove: Mobile Marketing Insights, Trends & Growth Strategies
MobileGroove is a top-ranked destination for mobile marketing, app growth, and customer engagement strategies. We deliver expert analysis, custom research, and strategic content marketing to help mobile-first businesses and tech startups thrive in a fast-moving industry.
My videos cover:
Peggy is a recognized thought leader, named a Top 100 Mobile Influencer by Mobile World Congress, and the author of Apponomics (with InMobi) and The Everything Guide to Mobile Apps.Subscribe for weekly updates on mobile app marketing, growth hacking, retention tactics, and more.
Footnote: Immersive in-game ads is currently in closed beta and is only available for selected publishers
Most publishers are still relying on the same old ad formats and experiences. That feels safe, but it leaves money, premium demand and player trust on the table. In this episode, we dig into why traditional formats are overrated, why immersive in-game ads are underrated, and how a new hybrid monetization model can deliver both revenue and respect for your players.
I’m joined by Fatma Gungor Okutan from Google, who works on partnerships with app and game publishers across EMEA. Fresh from the Google App Summit in Dublin, Fatma shares what she’s seeing in the market: publishers hesitant to change formats, brands demanding higher-quality inventory, and players who want ads that blend into the game rather than break the flow.
We unpack what immersive in-game ads actually look like – from billboards on virtual race tracks to menu items and pause screens that become native placements – and how AI is shaping everything from creative design to targeting and localization so ads feel relevant, not random.
Fatma also calls out the red flags: forced redirects to app stores, confusing or missing exit buttons and low-quality, over-frequent ads that might give you a short-term bump but destroy retention and brand value over time. She explains why even hyper-casual games now need to balance frequency, segmentation, and experience to achieve real, sustainable performance.
When we talk about the future, Fatma doesn’t pick between ads, IAP or subscriptions. She puts her bet on a new hybrid model where IAP still dominates in absolute dollar terms. Still, ads take a bigger share – as long as publishers use segmentation, smarter formats and ad quality as a core design principle, not an afterthought.
This conversation is part of PlayerFirst Perspectives, a MobileGroove mini-series powered by AppHarbr. It’s a series about fixing ad quality and developing ad policies so users stay in your app or game, and you can enforce what you believe is right for your players.
👉 Join the conversation
Be part of the Player First Collective on Slack, where marketers, product teams and platforms swap real examples of bad ads, immersive formats, policy fixes and UX wins. You’ll find the Slack invite link and more resources in the show notes.
In this episode, Fatma tells me:
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👉🏻YouTube: https://www.youtube.com/c/PeggyAnneSalz?sub_confirmation=1
👉🏻Spotify: https://open.spotify.com/show/5yFF2InbeIgkIRcxvDy3jm
👉🏻Amazon: https://music.amazon.co.uk/podcasts/28e1039b-4ead-4c48-aed7-8aceb5195fa6/mobilegroove👉🏻On Point Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7020756661006925824
For years, app and game growth felt like a sugar rush. Cheap installs, aggressive ads, quick wins. That era is over. Now we’re finally seeing hard data on what disruptive ad experiences really do to player retention – including how one bad ad can trigger instant churn and how repeat exposure can burn through half your audience.
In this episode, I’m joined by Alexis de Charentenay, Director for EMEA App and Gaming at Google, live from the Google App Summit in Dublin. Alexis explains why he believes we’re in a post–sugar rush phase, what new ad quality data is revealing about user behavior and how AI inside Google’s stack is helping filter out the junk so publishers can protect players and performance.
This conversation is part of PlayerFirst Perspectives, a MobileGroove mini-series powered by AppHarbr. It’s all about fixing ad quality and building ad policies that keep users in your app or game so you can enforce what you believe is right for your players.
👉 Join the conversation
Be part of the Player First Collective on Slack, where marketers, product teams and platforms swap examples of bad ads, policy fixes and UX wins.
In this episode, Alexis tells me:
Stay tuned for upcoming PlayerFirst Perspectives episodes on MobileGroove, where we explore how publishers, platforms and partners are turning ad quality, policy and player trust into a real growth advantage.
*** Subscribe for More ***
👉🏻YouTube: https://www.youtube.com/c/PeggyAnneSalz?sub_confirmation=1
👉🏻Spotify: https://open.spotify.com/show/5yFF2InbeIgkIRcxvDy3jm
👉🏻Amazon: https://music.amazon.co.uk/podcasts/28e1039b-4ead-4c48-aed7-8aceb5195fa6/mobilegroove👉🏻On Point Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7020756661006925824
*** Let's Connect ***
👉🏻 LinkedIn - https://www.linkedin.com/in/peggyannesalz
👉🏻 Facebook - https://www.facebook.com/peggy.salz
👉🏻 Instagram - https://www.instagram.com/peggyannesalz
👉🏻 Website - https://www.mobilegrove.com
*** What We Do ***
MobileGroove: Mobile Marketing Insights, Trends & Growth Strategies
MobileGroove is a top-ranked destination for mobile marketing, app growth, and customer engagement strategies. We deliver expert analysis, custom research, and strategic content marketing to help mobile-first businesses and tech startups thrive in a fast-moving industry.
My videos cover: • User acquisition (UA) best practices • App retention and lifecycle marketing strategies • Personalization and loyalty programs that drive ROI • The latest in mobile advertising and data-driven growth • Success stories from top marketers and mobile-first brandsPeggy is a recognized thought leader, named a Top 100 Mobile Influencer by Mobile World Congress, and the author of Apponomics (with InMobi) and The Everything Guide to Mobile Apps.
Subscribe for weekly updates on mobile app marketing, growth hacking, retention tactics, and more.
Publishers are done being passive participants in their own monetization stacks.Recorded live at the Google App Summit in Dublin, this MobileGroove episode features two candid conversations with experienced publishers who are taking a clear, player-first stance on ad quality, trust and long-term value.
I spoke with:
Otto Simola, Head of Player Acquisition and Monetization at FingersoftAnastasiia Paliienko, Marketing Lead at 6037Together, we unpack how publishers are rethinking monetization as a product decision, and why ad quality, policy and trust are now central to sustainable growth.
With Otto, I talk about:
With Anastasiia, I dig into:
Across both conversations, a clear theme emerges: publishers are shifting to a player-first perspective, where ad quality, trust and long-term value are treated as core growth levers, not trade-offs.
PlayerFirst Perspectives on MobileGroove
This episode is part of PlayerFirst Perspectives, a MobileGroove mini-series powered by AppHarbr.The series focuses on improving ad quality and developing ad policies so users stay in your app or game and publishers can enforce policies that are right for their players.
👉 Join the conversation
Be part of the Player First Collective on Slack, where marketers, product teams and platforms share real examples of bad ads, policy fixes and UX wins.
*** Subscribe for More ***
👉🏻YouTube: https://www.youtube.com/c/PeggyAnneSalz?sub_confirmation=1
👉🏻Spotify: https://open.spotify.com/show/5yFF2InbeIgkIRcxvDy3jm
👉🏻Amazon: https://music.amazon.co.uk/podcasts/28e1039b-4ead-4c48-aed7-8aceb5195fa6/mobilegroove👉🏻On Point Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7020756661006925824
*** Let's Connect ***
👉🏻 LinkedIn - https://www.linkedin.com/in/peggyannesalz
👉🏻 Facebook - https://www.facebook.com/peggy.salz
👉🏻 Instagram - https://www.instagram.com/peggyannesalz
👉🏻 Website - https://www.mobilegrove.com
*** What We Do ***
MobileGroove: Mobile Marketing Insights, Trends & Growth Strategies
MobileGroove is a top-ranked destination for mobile marketing, app growth, and customer engagement strategies. We deliver expert analysis, custom research, and strategic content marketing to help mobile-first businesses and tech startups thrive in a fast-moving industry.
My videos cover: • User acquisition (UA) best practices • App retention and lifecycle marketing strategies • Personalization and loyalty programs that drive ROI • The latest in mobile advertising and data-driven growth • Success stories from top marketers and mobile-first brandsPeggy is a recognized thought leader, named a Top 100 Mobile Influencer by Mobile World Congress, and the author of Apponomics (with InMobi) and The Everything Guide to Mobile Apps.
Subscribe for weekly updates on mobile app marketing, growth hacking, retention tactics, and more.
Publishers are facing some tough questions: why are there so many bad ads, who actually owns ad quality, and what can publishers do about it right now?
In this candid backstage debrief, I’m joined by Božo Janković (Ad Monetization Consultant at GameBiz Consulting) right after we leave the main stage at the Google App Summit in Dublin to unpack the realities publishers face every day. We talk through a simple way to frame ad quality – from harmful content and deceptive templates to nonstop ad spam and hidden malicious code – and why ad experience is app experience for your users and your bottom line.
Božo also shares insights from a Google / AdMob / Deloitte study showing that 1 in 5 players will quit a game after a negative ad experience. We also dig into what happens when the industry doesn’t fix this itself: user backlash, app store pressure and, eventually, regulation.
This conversation is part of PlayerFirst Perspectives, a MobileGroove mini-series powered by AppHarbr. It’s a series about fixing ad quality and developing ad policies so users stay in your app or game, and you can enforce what you believe is right for your players.
👉 Join the conversation
Be part of the PlayerFirst Collective on Slack, where marketers, product teams and platforms swap real examples of bad ads, policy fixes and UX wins – and compare notes on what’s working.
In this backstage episode, we talk about:
Stay tuned for upcoming PlayerFirst Perspectives episodes on MobileGroove, where we continue to dig into how publishers, platforms and partners are turning ad quality, policy and player trust into a real growth advantage.
*** Subscribe for More ***
👉🏻YouTube: https://www.youtube.com/c/PeggyAnneSalz?sub_confirmation=1
👉🏻Spotify: https://open.spotify.com/show/5yFF2InbeIgkIRcxvDy3jm
👉🏻Amazon: https://music.amazon.co.uk/podcasts/28e1039b-4ead-4c48-aed7-8aceb5195fa6/mobilegroove👉🏻On Point Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7020756661006925824
*** Let's Connect ***
👉🏻 LinkedIn - https://www.linkedin.com/in/peggyannesalz
👉🏻 Facebook - https://www.facebook.com/peggy.salz
👉🏻 Instagram - https://www.instagram.com/peggyannesalz
👉🏻 Website - https://www.mobilegrove.com
Bad ads don’t just annoy users – they quietly drain your growth. Intrusive, misleading or unsafe creatives push players to churn, wreck trust and make your monetization look worse than it really is. This episode is about how to stop that leak and turn ad breaks into a player-first experience instead of a reason to uninstall.
Berk Ulusoy works with leading app and game publishers at Google on the AdMob team. He shares what Google’s best-performing partners do differently: how they spot bad ad UX before it becomes a churn problem, how they use segmentation to protect high-value users and why clear ad policies have become a growth lever, not just a brand-safety checkbox.
This conversation is part of PlayerFirst Perspectives, a new MobileGroove mini-series powered by AppHarbr. It’s a series about fixing ad quality and developing ad policies so users stay in your app or game, and you can enforce what you believe is right for your players.
👉 Join the conversation: Be part of the Player First Collective on Slack, where marketers, product teams and platforms swap examples of bad ads, policy fixes and UX wins. You’ll find the Slack invite link and more resources in the show notes.
In this episode, Berk tells me:
Stay tuned for upcoming PlayerFirst Perspectives episodes on MobileGroove, where we dig into how publishers, platforms and partners are turning ad quality, policy and player trust into a real growth advantage.
Growing an app has never been harder. Privacy limits are rising, signals are shrinking, and marketers are expected to deliver more with less. In this episode, Nicoline Strøm-Jensen from Adjust tells me how teams can still grow with confidence when the data gets thin.
Nicoline is an Engineering Operations Manager at Adjust and a Top 100 App Leader known for turning complex measurement into clear, actionable strategies. She explains why installs no longer tell the full story, how retention-led growth is reshaping budgets, and why user journeys now depend on transparency, trust, and deeper signals across the funnel.
This conversation is part of the 2026 Full Funnel App Growth Series on MobileGroove powered by Aarki, where we unpack how growth really happens in a privacy first world — and why marketers need new playbooks, not just new tactics.
In this episode, Nicoline tells me:
Stay tuned for the upcoming Full Funnel App Growth Playbook and future episodes in this series, where we explore how marketers are turning privacy, performance, and creativity into a real growth advantage.
🔗 Connect with Nicoline Strøm-Jensen (Adjust)
LinkedIn: https://www.linkedin.com/in/sinemdemiroz/
Adjust: https://www.adjust.com/
Rovio is showing the industry what’s possible when UA and re-engagement work together.
In this new episode of the 2026 Full Funnel App Growth Series powered by Aarki, Peggy speaks with two of Rovio’s seasoned performance marketers, Martin Boccardi and Sinem Demiroz, to unpack how Angry Birds 2 is achieving exceptional results by rethinking segmentation, creative strategy, and predictive retargeting windows.
🎯 Results They Achieved:
Beat Day 90 ROI goals by 1.7x on average
Hit their Day 365 LTV target in just 3 months
Increased retention and sessions even as installs dipped
Scaled retargeting operations through dynamic (daily) list uploads
Uncovered high-potential “movable middle” audiences previously missed
In this conversation, Martin and Sinem share how Rovio:
Shifted from static rules to predictive re-engagement thinking
Identified audiences with high future value — not just past purchases
Shortened inactivity windows despite higher organic overlap
Built a creative flywheel where UA insights feed retargeting (and back again)
Embraced nostalgia-driven creatives that perform across the funnel
Adopted a testing culture where “don’t be afraid” is the growth mindset
This episode is packed with learnings about segmentation, timing, creative strategy, and collaboration — and why retargeting is no longer an afterthought but a core growth lever in a privacy-first world.
🔗 Connect with the Guests
Sinem Demiroz (Rovio)
LinkedIn: https://www.linkedin.com/in/sinemdemiroz/Rovio: https://www.rovio.com/
Martin Boccardi (Rovio)
LinkedIn: https://www.linkedin.com/in/martin-boccardi/ Rovio: https://www.rovio.com/
What happens when you treat retargeting like a real growth channel—not just an experiment?
For Aleyna Cerrah, UA Manager at APPS, the result was a jump from 30% to 100% ROAS in just 28 days—powered by a creative-first strategy and close collaboration with Aarki.
In this MobileGroove episode (recorded at MAU), Aleyna breaks down how her team achieved those numbers by combining smart segmentation, AI-generated creative hooks, and weekly iteration. Plus: why playables aren’t great for re-engagement, what KPIs matter most, and how retargeting became a bridge between UA and product.
🎯 This is the full-funnel blueprint for turning retargeting into your next major growth engine.
Aleyna Cerrah: https://www.linkedin.com/in/aleyna-cerrah/
APPS: https://apps.com.tr/
#ROAS #Retargeting #AppMarketing #MobileGrowth #Aarki #MobileGroove #CreativeTesting #FullFunnelMarketing #UserAcquisition #PerformanceMarketing
Can a video game treat depression? Teach democracy? Help us remember history?
In this special MobileGroove episode, we meet the creators who believe games can do all this — and more. Recorded at the POSSIBLE conference, Play with Purpose brings together three powerful conversations with game changers working at the intersection of entertainment and impact.
🎮 Jukka from Soihtu shares how his team is designing a game to treat major depression — a title that’s already seen 1,000+ patients play for 46+ hours and is moving toward FDA approval.
🇩🇪 Felix from the German Federal Agency for Civic Education explains how their agency is supporting indie games that explore democracy, media literacy, and social justice.
🕹️ Luc from Of Light and Darkness tells the story behind his Holocaust education game, played by over 2 million people globally — and why it’s sparking conversations that outlast gameplay.
If you’re a developer, brand, educator, or someone who believes games can spark change, this episode will challenge and inspire you.
Jukka Laakso: https://www.linkedin.com/in/juklaakso/
Soihtu DTX: https://soihtudtx.com/
Felix Zimmermann: https://www.linkedin.com/in/felix-zimmermann-07694a1a5/ and https://felix-zimmermann.net/
Germany Federal Agency for Civic Education: https://www.bpb.de/die-bpb/ueber-uns/federal-agency-for-civic-education/
Luc Bernard: https://www.linkedin.com/in/bernardluc/
Voices of the Forgotten: https://www.voicesoftheforgotten.com/
Other Mentions:
Media Circus: https://store.steampowered.com/app/3868010/Media_Circus/
Take Us North: https://www.kickstarter.com/projects/takeusnorth/take-us-north/rewards
Compensation Not Guaranteed: https://store.steampowered.com/app/2795590/Compensation_Not_Guaranteed/
The Darkest Files: https://store.steampowered.com/app/2058730/The_Darkest_Files/
Glasshouse: https://store.steampowered.com/app/2244700/Glasshouse/
Tears of Libya: https://www.voicesoftheforgotten.com/tearsoflibya
From the publisher's feed