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In The Black Boat – Episode 03, the castaways press deeper into the impossible islet, hoping for answers that stubbornly refuse to come. Their enigmatic guide, Moeata, offers little beyond cryptic silence, leaving the rogue traders to navigate a landscape that feels increasingly wrong with every step.
Curiosity once again proves dangerous. As they probe the island’s secrets, they disturb something in the undergrowth—something that does not take kindly to intruders.
On this shore, even the wildlife bites back!
In Return to Camp Blood – Episode 02, the counsellors finally turn in for the night, hoping for a bit of peace after a long day’s work. Instead, they’re treated to a symphony of things that go bump in the woods—restless wildlife, questionable contraband making the rounds, and an encounter with the camp’s… less-than-reassuring locals.
Sleep proves elusive, tempers fray, and the uneasy feeling from earlier only deepens. Because at Camp Blood, a “rough night” is rarely just about bad sleep—and the dark has a way of bringing out far worse than weirdos.
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In The Black Boat – Episode 02, the voyage slips fully into the unreal. Torn from the safety of the Indiscretion, our rogue traders find themselves adrift aboard a strange vessel—one that answers to no wind and no known chart. At its heart sits Moeata, an elderly islander whose calm presence does little to explain the nightmare unfolding around them.
Carried across unnatural waters, the party makes landfall on an islet that should not exist—uncharted, unmapped, and wrong in ways that defy easy explanation. The air feels heavy, the silence too complete, and the sense of being watched impossible to shake.
Whatever this place is, it wasn’t meant to be found… and it may not let them leave.
Support us on Patreon - https://www.patreon.com/mydaughterskeeper
Scenario can be purchased from Shadowlands Games - https://shadowlandsgames.com/the-black-boat.html
In Return to Camp Blood – Episode 01, a ragtag crew of summer camp counsellors—along with one distinctly out-of-place nepo-baby—have spent weeks preparing to reopen the infamous Camp Blood. With the work (mostly) done, they take a well-earned break to enjoy a warm midsummer evening by the lake.
But reputations like this don’t come from nowhere. The woods feel too quiet, the past too close, and the sense that something is off hangs heavy in the air. What begins as a moment of calm quickly curdles into unease… because some places don’t forget—and some things don’t forgive.
Support us on Patreon - https://www.patreon.com/mydaughterskeeper
In The Black Boat – Episode 01, our Daddy of Arcane Lore takes a cadre of his G3 Toys crew to the high seas for a tale of salt, superstition, and something far older than either. It’s 1805 in the South Pacific, and the rogue trader Indiscretion is slipping away from the Tahitian islands, skirting danger as the world’s great powers wage war beyond the horizon.
But the ocean has dangers of its own. When the crew sights a strange object drifting in the water—something that has no business being there—the voyage takes a turn from daring to deeply unsettling. Curiosity wins out, as it so often does… and the sea begins to answer back.
Support us on Patreon - https://www.patreon.com/mydaughterskeeper
Scenario can be purchased from Shadowlands Games - https://shadowlandsgames.com/the-black-boat.html
HeroQuest: Barrow of the Beastmen – The Forest of Shadows, Episode 5, the fight for survival reaches its brutal peak. Nuggy, Morgan, and Gjord find themselves locked in mortal combat with a savage Beastman and his snarling pack of Chaos Hounds—predators that have hunted these woods long before the party ever set foot within them.
There’s no room left for caution, no path left to retreat. Steel meets fang, spells clash with fury, and every moment threatens to be their last. If they hope to escape the Forest of Shadows, they’ll have to earn it the hard way—through blood, grit, and just a little luck.
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The adventure is available via the "Ye Olde Inn" Forum - https://forum.yeoldeinn.com/viewtopic.php?f=37&t=7187
In SideQuest: The Pantry – Episode 03, the last scraps of illusion burn away as Da’dæ comes face to face with the true horror of the Tenth Circle Tavern. When an imp arrives to “deliver” fresh supplies, the nature of the food—and the bargain behind it—becomes horrifyingly clear.
Trapped in a place bound by infernal rules, Da’dæ must decide whether to challenge the pact that sustains the tavern or risk becoming part of it. Every choice carries a cost, and every moment tightens the noose.
Can he break the curse and escape into the storm… or will he succumb, body and soul, to what’s being served?
Support us on Patreon: https://www.patreon.com/mydaughterskeeper
Get The scenario in this bundle - https://obviousmimic.com/en-gb/collections/sidequest
In HeroQuest: Barrow of the Beastmen – The Forest of Shadows, Episode 4, Nuggy, Morgan, and Gjord push deeper into the ancient crypt, where every corridor hides fresh danger and every chamber tells a story best left buried.
Beset on all sides, the party must fend off restless undead, skirmish with lurking goblin brigands, and navigate the treacherous depths with dwindling strength and mounting fear. But the true horror of the crypt has yet to reveal itself…
Because waiting in the darkness is their greatest foe yet—and this time, there may be no easy way out.
Support us on Patreon: https://www.patreon.com/mydaughterskeeper
The adventure is available via the "Ye Olde Inn" Forum - https://forum.yeoldeinn.com/viewtopic.php?f=37&t=7187
In SideQuest: The Pantry – Episode 02, Da’dæ’s uneasy refuge turns into a waking nightmare as the true nature of the Tenth Circle Tavern begins to reveal itself. What first seemed merely strange now crosses into the outright horrific, as small details twist into something far more sinister.
Alone and with the storm still raging beyond the walls, Da’dæ must confront a truth he may not be ready to face. In this continuation of the Obvious Mimic Press mystery-horror scenario, survival will depend on more than magic—it will require knowing when to trust your instincts… and when to run.
Support us on Patreon: https://www.patreon.com/mydaughterskeeper
Get The scenario in this bundle - https://obviousmimic.com/en-gb/collections/sidequest
In HeroQuest: Barrow of the Beastmen – The Forest of Shadows, Episode 3, Nuggy, Morgan, and Gjord discover that the forest’s dangers don’t end above ground. Driven off the path and out of options, the party—alongside Imperial guardsmen Bob and Rufus—find themselves trapped within a long-forgotten crypt buried deep beneath the woodland.
With no clear way back, the only path is forward. Ancient corridors, sealed chambers, and the lingering presence of whatever once claimed this place stand between them and escape. Supplies are thin, nerves thinner, and every step deeper feels like a mistake.
To survive, they’ll have to press on… because in the Forest of Shadows, even the dead don’t rest quietly.
Support us on Patreon: https://www.patreon.com/mydaughterskeeper
The adventure is available via the "Ye Olde Inn" Forum - https://forum.yeoldeinn.com/viewtopic.php?f=37&t=7187
From the publisher's feed
An actual play podcast in which a Father & Daughters team work through (mostly) horror TTRPG scenarios.
https://www.patreon.com/mydaughterskeeper