In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).
All this, plus your nice hosts celebrate 30 episodes, and Mark doesn't edit out something Martha asks him to, but only because Martha was the one who edited this episode.
Runtimes, SDKs, and APIs
0:02:31
Mark LaCroix
Tools
Java Virtual Machine - Wikipedia
AIR Runtime - Wikipedia
Dalvik runtime - Wikipedia
Android Runtime (ART) - Wikipedia
Common Language Runtime (.NET) - Wikipedia
“A Primer For Unity Developers: What The Heck Is Mono?” - - Logan Booker, Lifehacker AU
“What is the Difference Between an API and an SDK? - Kristopher Sandoval, Nordic APIs Blog
Starling 2 - Starling Wiki
Citrus Engine
Generic Animation Framework
Mobile Games
0:23:34
Martha Megarry
Gaming
Hardware
Slayin review - Chris Carter, Distructoid
QuizUp is trying to reinvent itself by turning into a social network - Josh Lowensohn, The Verge
Alphabear Review – Why Do Bears Like Spelling Bees? - Gamer Blogger
How to Monetize an Infinite Runner - Michail Katkoff, Game Analytics
Virtual Buttons Are Holding Mobile Games Back - Muir Freeland, Gamasutra
Miyamoto Plays Super Mario Run, Eats Cake - BuzzFeed Multiplayer, YouTube
Civilization Revolution 2 is a Good Mobile Game, But is It a Good Civ Game? - Alex Newhouse, Gamespot 2
Turns out, Hercules is both Greek and Roman. - Tufts University
Smash Hit Is The Most Addictive Android And iOS Game Of The Year So Far - Mihir Patkar , Make Use Of
I've been texting with an astronaut - Laura Hudson, Boing Boing
Spaceteam review - Rich Stanton, Eurogamer
Difficulty
0:54:27
Stephen McGregor
Game Design
Street Fighter V Fans Are Not Sure What To Make Of Seemingly Simplistic Newcome… - Ian Walker, Kotaku
Yomi - Urban dictionary
Zelda: Breath of the Wild’s first DLC pack sounds really neat - Samit Sarkar,, Polygon
Hard Mode: Good Difficulty Versus Bad Difficulty - Paul Suddaby, envantotuts+
Difficulty is Difficult: Designing for Hard Modes in Games - Daniel Boutros, Gamasutra 2
Where Did the Challenge Go? The Problem with Skyrim - j-u-i-c-e, Level Skip
The Civilization series has a difficulty problem, and Civ 6 solves it without e… - Jordan Forward, PCGames
https://www.reddit.com/r/changemyview/comments/6cg9k1/cmv_dark_souls_isnt_hard_… - Vectornaut, r/ChangeMyView, Reddit
Yoshi’s Woolly World is tougher than it looks, but only if you want it to be - Matt Gerardi, A.V. Club
Tim Schafer recalls when Steven Spielberg asked for a hint in Day of the Tentac… - Owen Good, Polygon
Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment - Micheal McWhertor, Polygon