This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.
Feedback Form
GLITCHCON Celebrates A Weekend Of Gaming - Troy Strand, Tech {dot} MN
Version Control
0:03:58
Martha Megarry
Production
Tools
Git
Martha's Git workshop presentation slides - Martha Megarry
A Short History of Git - git
SourceTree
GItKraken
Merging Unity scenes, prefabs and assets with git - David Douglas, Deadly Fingers
Git for Unity Developers - Alistair Doulin , Gamasutra
GitHub
Bitbucket
Heroku
Pushing to multiple git repos - Alex Armstrong
Code School: Learn Git - Paolo Perrotta, Code School
Art Direction
0:33:38
Stephen McGregor
Art
In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art
"Bananas, from here to eternity."
The Design Bible Behind New York City’s Subway Republished as a Limited-Edition… - Kristin Hohenadel, Slate
SPY Fox Series Mini-Games - Fandom wiki
Behind Borderlands' 11th-hour style change - Tor Thorsen, Gamespot
Civ V Art Director Explains Art Deco Look - Adam Biessener, Game Informer
Animation Bootcamp: Cuphead Process and Philosophy - Jake Clark, GDC Vault
Console vs. PC Development
0:54:44
Mark LaCroix
Hardware
Book Review: The Art of Game Design - Daniel Cook
Valve making big changes to Steam's trading card economy - Derek Strickland, Tweak Town
Sony Developer Program
Xbox LIVE Creator's program
ID@XBOX
Becoming a Nintendo Switch indie dev will be tough early on - Kris Graft