Omega Metroid Podcast

Omega Metroid Podcast

By Omega MetroidLeisureVideo Games
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Omega Metroid Podcast episodes

  • Episode 313 – What Would A Modern Metroid Prime Hunters Concept Game Look Like?

    Andy makes his triumphant return this week to bring to a close a celebration of 20 years of Metroid Prime Hunters. The gang are discussing what a modernized redo of the Hunters concept would look like, from having set levels with objectives versus a traditional Metroid Prime-style singleplayer campaign, to removing elements that felt awkwardly forced into a FPS such as scanning, to rotating each level between a different Hunter, to introducing counter-operative multiplayer! We are cooking with what we'd want to see, so let us know what you think!

    All this, PLUS some talk about Fox McCloud and the Super Mario Bros. Galaxy Movie and thoughts on Nintendo's new digital software pricing. Come hang out!

     

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    1 hr 20 min
  • Episode 312 – Definitively Ranking Every Multiplayer Arena from Metroid Prime Hunters

    The Metroid Prime Hunters twentieth anniversary celebration continues! On this episode, Doom is joined by Dak, along with special guest Pete "SPIRE_FAN" Grigsby, to definitively rank EVERY SINGLE multiplayer arena from Metroid Prime Hunters. Quite the undertaking at a 2 hour+ runtime, but one the gang is more than happy to take on! We discuss everything from our favorite (or least favorite) memories on these maps, how well it suits our own playstatyles, how it plays in different game modes, how labyrinthian and "Metroid" its level design is, it's atmosphere, art direction and much more!

    All of this, plus the gang does an impromptu Metroid merch show-and-tell to close out!

     

    Here are the final arena results below:

    01) Harvester (Doom: 5 / Dak: 5 / Spire: 5) - 5 (#1 Pick)

    02) Transfer Lock (Doom: 5 / Dak: 5 / Spire: 5) - 5 (Doominal Crossing’s Pick)

    03) Alinos Gateway (Doom: 5 / Dak: 5 / Spire: 5) - 5 (SPIRE_FAN’s Pick)

    04) Council Chamber (Doom: 5 / Dak: 5 / Spire: 5) - 5

    05) Alinos Perch (Doom: 5 / Dak: 5 / Spire: 4.5) - 4.83

    06) Stasis Bunker (Doom: 5 / Dak: 4.5 / Spire: 5) - 4.83

    07) Outer Reach (Doom: 4.5 / Dak: 5 / Spire: 5)  - 4.83

    08) Arcterra Gateway (Doom: 4.5 / Dak: 5 / Spire: 5) - 4.83

    09) Compression Chamber (Doom: 4 / Dak: 5 / Spire: 5) - 4.67

    10) Combat Hall (Doom: 5 / Dak: 3.5 / Spire: 5) - 4.5

    11) Fuel Stack (Doom: 4.5 / Dak: 4 / Spire: 5) - 4.5

    12) Celestial Gateway (Doom: 4 / Dak: 4.5 / Spire: 5) - 4.5

    13) Sic Transit (Doom: 4 / Dak: 4 / Spire: 5) - 4.33

    14) Weapons Complex (Doom: 4 / Dak: 4.5 / Spire: 4.5) - 4.33

    15) VDO Gateway (Doom: 4 / Dak: 4 / Spire: 5) - 4.33

    16) Oubliette (Doom: 5 / Dak: 5 / Spire: 3) - 4.33

    17) High Ground (Doom: 3.5 / Dak: 4/ Spire: 4.5) - 4

    18) Incubation Vault (Doom: 4 / Dak: 3.5 / Spire: 4.5) - 4

    19) Fault Line (Doom: 3 / Dak: 4 / Spire: 5) - 4

    20) Data Shrine (Doom: 3.5 / Dak: 4 / Spire: 4) - 3.83

    21) Ice Hive (Doom: 4 / Dak: 3 / Spire: 4.5) - 3.83

    22) Subterranean (Doom: 3 / Dak: 4 / Spire: 4.5) - 3.83

    23) Sanctorus (Doom: 3 / Dak: 2.5 / Spire: 5) - 3.5

    24) Elder Passage (Doom: 2.5 / Dak: 3 / Spire: 5) - 3.5

    25) Head Shot (Doom: 3.5 / Dak: 2 / Spire: 4.5) - 3.33

    26) Processor Core (Doom: 4 / Dak: 1 / Spire: 4.5) - 3.17

     

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    2 hr 24 min
  • Episode 311 – Metroid Prime Hunters 20th Anniversary Retrospective

    Metroid Prime Hunters turns twenty tomorrow on March 20th, 2026! That's a crazy sentance to type out, but it's true! In fact, there's lots of Metroid anniversaries coming up this year, but it all starts here with Hunters! To kick off the celebration on this episode, we're doing a thorough retrospective on the vast history of Metroid Prime Hunters with help from special guest Pete "SPIRE_FAN" Grigsby, arguably the biggest Metroid Prime Hunters fan in the Alimbic Cluster! We discuss everything from the reveal of the title at Nintendo's E3 2004 press conference, the First Hunt demo packed in with launch window Nintendo DS units, and of course the full game along with the impacts its made for both ourselves and gaming as a whole. This a big one, you won't want to miss it!

    All of this PLUS... Doominal Crossing finally reveals the secret project he's been working on!

     

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    1 hr 28 min
  • Episode 310 – Playing Guess That Metroid Area in 10 Questions!

    We're keeping the vibes high this week, as we bring back an old favorite with a new twist: Guess That Metroid Area! We have 10 yes or no questions to try and determine which area the other is thinking of, so we're testing our Metroid knowledge and plsying our opponents in the ultimate Metroid game show! We even go Fusion Difficulty and try to get the area in 6 questions!

    All this, PLUS a little games roundtable of what we've been playing, we touch on the EA layoffs, and we weight in on the heavyweight match o the century: Nintendo versus the United States Government and the Trump Administration! Come hang out!

     

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    1 hr 20 min
  • Episode 309 – What We Want from Metroid 6

    The boys are back in town! After a couple of weeks away from the podcast, Doominal Crossing rejoins Andy Spiteri for their first episode away from Metroid Prime 4 in over three months.  The gang turns their attention to what will likely be the next new Metroid title we focus on: Metroid 6! Andy and Doom go into granular detail on their hopes and dreams for MercurySteam's next outting, including the role of Samus's Metroid powers, story ideas, new gameplay mechanics, level design, side quests, the game's scope, and more! It will be interesting to come back to this episode in the future after we play it and see what comes to fruition!

    All of this, plus Doom talks about the new demo for Replaced that dropped recently, while Andy talks about his thoughts on the Indie Direct as well as Pokémon Wind + Waves!

     

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    1 hr 37 min
  • Episode 308 - Alien In Review: David Becomes the Creator in Alien: Covenant

    Alien In Review is back to go over the last (for now) movie in the Alien saga left to cover: Ridley Scott's 2017 sequel to Prometheus, Alien: Covenant. We're focusing in on the SFX catching up to the intent of the Xenomorph and how it makes for the best version of the monster yet, how this sequel better balances the horror of Alien with the philosophy of Prometheus, if some of the decisions the characters make in the story are irrational, and analyze Michael Fassbender's captivating performance as both Walter, the new and improved Android model, and David, the complex synthetic from the first movies who's desire to create life at any costs birthed the Xenomorphs as we know them. 

    Alien In Review will return! In the meantime, if you like Andy and Goo talking movies, check out their other podcast Virtual Theater, a podcast about video game movies and the stories that shape them!

     

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    1 hr 38 min
  • Episode 307 - ROM Hack Reviews - Metroid: Oil Spill (PATREON UNLOCK)

    Andy and Doom had major technical issues this week and weren't able to get together for a redo, so as a make good, we are unlocking a special Patreon episode! ROM Hack Reviews returns with a Metroid Fusion ROM Hack from Spedimus called Metroid: Oil Spill! Placing Samus on a freighter leaking (you guessed it) OIL, players will have to navigate this open world while trying to stay alive against the games brutal difficulty. Is this game what fans of a more open Metroid Fusion experience have been longing for, or is the difficulty too steep to make this one worth recommending? Tune in to find out, and if you're feeling brave, challenge this hack for yourself!

    All this, PLUS some Solo Spiteri time as Andy breaks down the return of Castlevania, the new God of War Metroidvania, Metal Gear Solid Master Collection Vol 2., and more! Come listen!

     

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    1 hr 12 min
  • Episode 306 – Definitively Ranking Metroid Prime 4: Beyond

    Definitive Ranking returns! This time around, we’re putting a bow on our dedicated coverage of Metroid Prime 4: Beyond, and we are going out with a bang. We cover the good, the bad, and the ugly; the breathtaking graphics, the horrific story, the rock solid gameplay, the divisive level design, the soundtrack and if it hits, and so much more!

    Come play along, and as always, here’s the criteria for the Definitive Rankings:

    • World / Atmosphere (the vibe, the setting, the mood)
    • Art Style (design of Samus, the enemies, the graphics in general)
    • Story (what works, what doesn’t)
    • Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?)
    • Gameplay / “Gimmick” (what new or different gameplay aspects we like)
    • Items / Abilities (how are the powerups and are they cool and practical)
    • Areas (how does each individual area look, feel, play, etc.)
    • Enemies / Bosses (are they fun, creative, etc.)
    • Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?)
    • Music (are we humming along?)
    • Of course, all of these are subjective, and we’re putting our critics hats on, but we want to hear what you have to say on Bluesky!

       

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      2 hr 5 min
    • Episode 305 – Ranking Every Area in Metroid Prime 4: Beyond!

      We are back and continuing the discussion around Metroid Prime 4 this week, and tackling one of the most contentious aspects of the game: the areas! We discuss the pros and cons of each locale, debate whether it's better for an area to try new things and fail or retread old ground and be fine, and end up definitively ranking them at the end. Sol Valley is definitely a hot topic, so you'll want to weigh in with your thoughts!

      All this, PLUS some discussion about Wal-Mart's leaked Metroid Prime 2 NSO advertisement and when we could realistically see Echoes on Nintendo Classics. Come hang out!

       

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      1 hr 40 min
    • Episode 304 – Metroid Prime Series Producer Kensuke Tanabe Stepping Down: Our Thoughts and Reactions!

      What a week for Metroid! We are going over a bombshell interview that Series Producer Kensuke Tanabe and a few other developers conducted with Japanese outlet Nintendo Dream, which Omega Metroid independently translated, where a whole slew of topics were discussed, with the most prominent piece of news being Tanabe confirming he will no longer produce games for Nintendo! Also discussed were Tanabe's successor, the level design philosophy of Metroid Prime 4, the inspiration behind the games ending, what Sylux was up to while on Viewros, and a whole lot more!

      All this, PLUS our first glimpse at how Metroid Prime 4's sales are doing, and a message of hope for everyone affected by the brutal ICE murders of the last several weeks. Keep strong, friends <3

       

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      1 hr 30 min

    About Omega Metroid Podcast

    From the publisher's feed

    The best weekly podcast dedicated to all things Metroid! Join hosts Andy, Dak, and Doom as they talk Samus, Space Pirates, Nintendo, and everything in between!

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