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Get ready to put your gloves up, because this week, we are ranking all of the bosses in Metroid Prime 4! From the absolute highlights like Xelios, Phenoros and the Omega Griever to some of the less impactful bosses like Carvex and Varmis, we have a lot to say about why these bosses worked and where they rank in the Metroid Prime pantheon. We also spend a bunch of time on *that* final boss encounter, break it down to each phase, normal vs hard difficulty, and what we would change.
All this, PLUS some MetroidHQthon and NEStroid talk! Come hang out with us and let us know your Metroid Prime 4 boss rankings!
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Another week, another discussion about Metroid Prime 4, except this time, we're answering your questions! We cover a bevy of topics like: what constitutes a linear Metroid game? Why did we think Sylux would have a large character arc? Was Beyond worse off for focusing on Sylux? What was our favorite song from the game? Are we worried about the future of Metroid Prime in the hands of Retro Studios? What kind of story DLC would entice us to go back to Metroid Prime 4? What can Nintendo do to make Sylux cool again?
All this, PLUS some Avatar, Halo, and movie talk, and a spotlight on MetroidHQthon this weekend which will see Andy playing NEStroid! Come hang out!
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We're starting 2026 off with a bang by discussing Nintendo's recent interview with Fasmitsu about Metroid Prime 4! Translated by our pals over at Shinesparkers, this interview with the unnamed developer touches on multiple topics, including the premise of the game and the intent for Sylux to be a major player, the placement of Beyond in the Metroid timeline, the challenges of restarting development, how Sol Valley and Vi-O-La came to be, what influence Breath of the Wild had on development, and the rationale behind that controversial ending. We are giving our thoughts and reactions, saying what we sympathize with and what offends us about these answers.
All this, PLUS we're talking about what we want to see from the Metroid series in 2026! Beyond DLC, Metroid 6, Vi-O-La in Mario Kart, and more! Come hang out!
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It's finally time! This episode is not just a major milestone for our Metroid Prime 4 coverage, as we wrap up our extensive month-long review of the game, but it's also one for the show! How fitting is it that our 300th episode covers the FINALE of Metroid Prime 4 after all these years! But...was it worth the wait?
Join us for this deep dive into the ending of Prime 4, and let us know what you thought about Prime 4's finale! Did it stick the landing or miss the mark? It's time to find out!
In this episode, we cover everything after the "you can't turn back now" moment at base camp. This is the FINAL SEGMENT of the game. As such, there are MAJOR spoilers for the FINAL BOSS, ENDING, AND 100% SYLUX CUTSCENE OF METROID PRIME 4.
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We're back with the next chapter of our Metroid Prime 4: Beyond journey! This week we're approaching the end as we discuss the last major area in the game: the Great Mines. We discuss everything about the area from the art direction, level design, puzzles, the greater emphasis on combat, including some of the unique gameplay hooks that accompany it as well as an absolutely KILLER boss fight that left everyone impressed! We also go over the storyline of the mines regarding the Galactic Federation Troopers that join us and discuss our opinions of how that's handled.
All of this, plus a short discussion on the Mech Parts and Green Energy Crystals which make up Metroid Prime 4's version of the series' mainstay endgame fetch quest.
Come let us know what your thoughts are, and beware: there are spoilers for the Great Mines and the late game fetch quests! Next week, it's time for the grand finale as we enter the point of no return and discuss the game's last area and final boss. This is a big one, so don't miss out and keep it locked-on at Omega!
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It's time for more Metroid Prime 4! This week, we head into the depths of the Ice Belt to explore the remnants of Lamorn experimentation gone wrong, tricky battles against the elements, and more! Then, we jump into the Flare Pool where we find new friends, new foes, and a whole lot of action!
Come let us know what your thoughts are, and beware: there are spoilers for Ice Belt and Flare Pool within! Next week, we're back with our thoughts on the Great Mines and the end-game-before-the-end-game, so keep it locked on Omega!
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We're back with more Metroid Prime 4! This week, we continue our journey and discuss Volt Forge, its crazy puzzles, vertical level design, pounding soundtrack, and pair of awesome, yet curious, boss battles! We then talk Vi-O-La, how it feels, how it handles, what combat is like, and the transition to the biggest point of contention: Sol Valley! What do we think of the desert, do we like the Shrines, are the crashed GF sites interesting, and is the desert just too empty? Plus, we have a HEATED debate about Vi-O-La radio and whether it should be locked behind amiibo or not.
Come let us know what your thoughts are, and beware: there are spoilers for Volt Forge and the early parts of the game before Ice Belt within! Next week, we're back with our thoughts on Ice Belt and Flare Pool, so keep it locked on Omega!
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We are in a new era, the post-Metroid Prime 4 release era! To celebrate, we're dropping a special bonus episode of the pod where the entire gang get together to discuss the opening hour or so of Beyond! We talk about our thoughts on the title menu, Quality Mode and how the game runs, the combat and how enemy variety and early combat options impacted us, the graphical prowess and majestic world of Viewros, thoughts on Chrono Tower and Fury Green, what we think of the story so far and how the game sets you up, the Aberax and Carvex boss fights, and our opinions on Myles MacKenzie and if the preview reactions were overblown or not, and so much more!
There are spoilers, such as they are, for the story up until the end of Fury Green (your first time there anyways), so be warned!
On Wednesday, we're back with our thoughts on Volt Forge, Sol Valley, Vi-O-La, and more! See you then!
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This is the LAST EPISODE of the Omega Metroid Podcast you will EVER HEAR before METROID PRIME 4 IS RELEASED! A surreal sentence to type, and to celebrate, we are answering a whole gambit of questions, such as: is it better to sell more copies with a lower Metracritic score, or sell less with higher quality? Are we planning om playing in Quality or Performance mode? Are open areas going to be the norm going forward? What's one thing we hope the game doesn't do with Sylux? How could you make Myles actually a cool character?
All this, PLUS we dicuss the early critical reception to Beyond, talk about the developmental timeline, and give thanks to all the Metroid fans that have been with us on this journey! Make sure you check this out, and we'll see you this weekend for a special edition of the podcast with our first impressions!
Visit OmegaMetroid.com!
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Omega Metroid Patreon
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Metroid Prime 4: Beyond is out in EIGHT DAYS. You heard that right folks! The hype has officially kicked into overdrive here at Omega Metroid as this long anticipated release is now just around the corner. To celebrate this grand occasion, we take a trip down memory lane and recount the entire journey that led to this moment. Everything is discussed including the initial reveal after the Federation Force backlash, the restart, the first gameplay and so much more! We also talk about how Omega Metroid's very foundations were rooted in the leadup to Metroid Prime 4, making this a very personal episode for us.
Get your questions primed for next week's Q&A, we're almost at the finish line!
Visit OmegaMetroid.com!
Subscribe!
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Omega Metroid Patreon
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Check out our Etsy merch shop!
Download the Omega Metroid Theme Song!
Get the Single for Free on Bandcamp!
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@OmegaMetroid x @Spiteri316 x @DoominalCross x Omega Metroid Team Member Starter Pack
Chat with us in Discord!
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