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Joe highlights the wonderful simplicity of a 30-minute mobile game's emotional score in Florence and Peter uncovers the casually romantic efforts to save a strategy RPG series on the brink with Rei Kondoh's work in Fire Emblem Awakening.
Peter unravels the secrets of the Origami Killer with a tragic film-like score in Heavy Rain and Joe dives into Insomniac's efforts to portray the world's most famous superhero in John Paesano's work in Marvel's Spider-Man.
Joe cherishes Christmas memories with his sister as powers are combined in Kirby 64: The Crystal Shards and Peter explores the leitmotifs involved with sparing monsters in Toby Fox's work in Undertale.
Peter raves about a legendary RPG's opera that is compressed onto a Super Famicom sound chip in Final Fantasy VI and Joe pushes the boundaries of Game Boy launch title music in Hirokazu "Hip" Tanaka's work in Super Mario Land.
Joe tells the tale of two upstarts in 1988 Japan who are yearning to become legends in Yakuza 0 and Peter explores big band jazz with cats in Mahito Yokota's work in Super Mario 3D World.
Peter covers the wide variety of musical genres found through environment inversion in Castlevania: Symphony of the Night and Joe wanders through a cute-as-heck world to collect pieces of time in Pascal Michael Stiefel's work in A Hat in Time.
Joe praises the Smash Bros.-inspired all-star composing team in Kid Icarus Uprising and Peter gets tropical for a hot-pink, blood-splattered battle royale in Masafumi Takada's work in Danganronpa 2: Goodbye Despair.
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