Original Soundchat

Original Soundchat

By Joe DeVader & Peter SpeziaVideo GamesMusic
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Original Soundchat episodes

  • OSC 34 - Ni No Kuni & Link's Awakening

    Joe dives into a world of collaboration between Level-5 and Studio Ghibli in Ni no Kuni: Wrath of the White Witch and Peter wakes up on Koholint Island to free the Wind Fish with Minako Hamano's work in The Legend of Zelda: Link's Awakening.

    1 hr 45 min
  • OSC 33 - Gears of War & Earthbound

    Peter revs up the chainsaw in his Lancer rifle to deal with the Locust horde in Gears of War and Joe harnesses his latent psychic abilities to stop the apocalypse with Keiichi Suzuki's work in Earthbound.

    1 hr 32 min
  • Darren Korb Interview (BONUS TRACKS)

    We talk to video game composer Darren Korb (Bastion, Transistor, Pyre, Hades) and ask about his origin, creative process, and favorite tracks. Also, what does he think of the Critical Five tracks from our Bastion episode?

    43 min
  • OSC 31 - Paper Mario TTYD & Until Dawn

    Peter embraces the positive jumping energy within the last game of its kind in Paper Mario: The Thousand-Year Door and Joe weaves a web of consequences in a high-school slasher adventure with Jason Graves' work in Until Dawn.

    1 hr 41 min
  • OSC 30 - Chrono Trigger & Life is Strange

    Joe travels through time to present one of the most revered games and soundtracks ever made in Chrono Trigger and Peter mulls over the consequences of the butterfly effect through a high school lens with Jonathan Morali's work in Life Is Strange.

    1 hr 59 min
  • OSC 29 - Uncharted 3 & Celeste

    Peter looks into how a TV bounty hunter's adventures inspired the score for a globe-trotting video game hero in Uncharted 3: Drake's Deception and Joe reflects on the synergy between climbing a mountain and overcoming your inner struggles with Lena Raine's work in Celeste.

    1 hr 46 min
  • OSC 28 - World of Goo & Hotel Dusk

    Joe investigates how game jams and paying it forward changed the indie scene for the better in World of Goo and Peter hypothesizes about the way monochromatic rotoscoping cuts through colored brushstrokes with Satoshi Okubo's work in Hotel Dusk: Room 215.

    1 hr 27 min
  • OSC 27 - Street Fighter V & Dragon Ball FighterZ

    Peter dissects the struggles of a difficult fighting game launch under tremendous expectations in Street Fighter V: Arcade Edition and Joe praises the ideal realization of his favorite anime of all time with Toshiyuki Kishi's work in Dragon Ball FighterZ.

    1 hr 41 min

About Original Soundchat

From the publisher's feed

Join hosts Joe and Peter every week as they take a deep dive into two video game soundtracks and the artists behind them.