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Peter riffs on Sinnoh's snow, jazz, and heavy bass themes from Pokémon Diamond/Pearl and Joe visits the Dark Hour to explore the English rap stylings of Lotus Juice's work in Persona 3.
Joe personally connects with the one-man effort of creating the life and farm simulation of Stardew Valley and Peter mourns the loss of his save file and anthropomorphic animal friends in Manaka Kataoka's work in Animal Crossing: New Leaf.
Peter reminisces about the rocking guitar tunes in his favorite game while growing up in Sonic Adventure 2 and Joe pays tribute to the game that brought an industry into the third dimension alongside Koji Kondo's work in Super Mario 64.
Joe presents a funky mix of beats with aged voice sampling in Jet Set Radio & Jet Set Radio Future and Peter analyzes the channeling of corrupted audio energy through a created synth instrument in Mick Gordon's work on DOOM (2016).
Peter presents a game ahead of its time with a Hollywood-inspired score in Metal Gear Solid 2: Sons of Liberty and Joe reminisces about the anxiety-inducing apes from the first game of his youth in Grant Kirkhope's work on Donkey Kong 64.
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