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Join us this week for episode 10 as Paul enlightens Moses regarding Big Kids Coming to town in Super Mario Kart, and Moses in turn discusses creating a balanced Ice Hockey lineup. Later in the show Paul laments the end of an era at Giant Bomb, followed by The Fighting Game Minute. In our guest spot we’ll be joined by Jason Newbury to discuss emergent gameplay, and which types of experiences best lend themselves to this type of player expression. You’ll hear all of this and more, so please enjoy!
Coming up on this weeks show, Paul and Moses discuss the redemptive arc of RE:3 Remake, what makes Katamari Damacy so memorable, and the agony and ecstasy of failure in games. Later we’re joined by our special guest Wendy Wilbur, who will describe what she enjoys about being a Forever-Luigi, being chased in games, and the pros and cons of being a partner to someone who games a lot more than you do. All this plus your Blaseball Update, and find out why everybody still hates The Outlaw during Make My Game!
Today Paul and Moses talk about the visual vocabulary of Team Fortress 2, how Super Mario RPG is still the only one just for (me), and why we’re all so lucky to be alive in the time of Disco Elysium. Later, we’re joined by Dr. Mark Chen to discuss player agency in games, and the mechanisms that shape which types of experiences are even created in the first place. We also invent Fretcoin, the worry based cryptocurrency, and find out what our favorite Mystery Buddhist has been up to since their first game!
On today’s show we hear about Moses’ early impressions of Loop Hero, Paul’s self made prison of delights, and how games have helped us through the pandemic. We’ll also be joined by our special guest Niq Ross, who leads us through an absolutely fascinating discussion on the role of sound design in games set in the silent blackness of outer space.
Paul and Moses are BACK for episode 3, as they discuss the timeless majesty of Ocarina of Time, the all consuming nature of Loop Hero, and our special guest Rick Horton will edify us on the magic and mathematics of Kerbal Space Program.
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