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This week, Lab makes a new friend that very much wants to reach out and touch somebody, more specifically the Crystal Gems. The kids try to stop Lab's run away invention, figure out how its connected to Flint, and how to steal a spaceship to go beat up some cops. Very normal kid stuff!
This week, the local alcoholics delve into the Pay Phone and its strange network of... well... phones. Zoe finds someone near and dear to her and goes all out in an attempt to save them; this is definitely how it happens and not me just talking shit.
The investigators get to work, trying to uncover what the DeBartolo Group is up to. How do a vandalized church, an apartment complex under new management, fey politics, and building permits all fit together? Find out in this episode!
This week, instead of a climactic fight Hugh and Blaze have a flashback fireside chat! Hugh has a bone to pick with Blaze, following the events at the Court of Stars, something that has been festering for a long while. Blaze, being a giant emotional baby, has no idea what's going on.
The criminals decide to set about scraping the stacks they collected for data; for this they turn to Dr. Simic, a strange psychosurgeon for hire. He promises to get them all the data they could want, if they simply retrieve some strange mechanical birds from the wreck of a cargo ship in orbit around Mars. What follows is a series of amazing failures.
In this week's short episode, Tangerine and Gabriel have a chat with their new friend Flint, who has a couple questions for them. They learn a bit more about the Crystal Gems, the Rebellion, and just what is expected of half-gem children. Also, just who are the real space cops?
So we made an entire party of casters who want to steal god, interrogate god, or eat god and also we are thieves. This is the character creation for that, and it promises to be an extremely strange time.
Something is moving into Youngstown and shaking up the established power structures in the occult world. What do a missing man, the gentrification of the city, a vandalized church, and a desperate bar owner all have in common? Why does the mysterious DeBartolo Group have to do with all this? A group of investigators set out to uncover the truths behind the lies, all while trying not to die.
Following their spooky psychologically thrilling adventure in Blaze's (honestly quite sad) fear personified, the party stumbles upon Puddinpop Greenfeets, a halfling of some renown (according to him, at least); he request their help in freeing his second favorite city in the Tri-Top area, Round Top (or is it Flat Top? Or maybe Short Top?). The party, being stalwart heroes, reluctantly agrees when it becomes clear Nulthra has her hand in the woe visiting Round Top; they immediately regret this decision.
A gang of criminals and revolutionaries is hired to rob a hypercorp bank. Should be a simple job: get in, install the back door in the bank's servers, and get out; the whole thing is guarded by glorified bodyguards with space tasers. But something immediately goes wrong, as it becomes apparent that they aren't the first thieves on the scene.
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