Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
Download on the App Store

Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt Fireside Chat VI
    Fleeing Forge, the party finds itself on the Under Road, full of fear, anger, and questions, all aimed squarely at Biddle the gnome. Friendships are tested and strained, as the party must come to terms with who they are and what their quest means to them. With the world on the line, the adventurers have to start making tough choices.
    Follow the thread here.
    1 hr 56 min
  • 13th Age: Wild Hunt Episode IX
    It's on! The party must face down a magically mutated Bronzebeard and his squad of Rust Legionaries in order to protect both the hunting horn they carry, as well as the city of Forge and (perhaps most importantly) themselves! But things won't be easy, as Bronzebeard has a few tricks up his sleeves; powered by the Hunter's magic, the once high ranking courier has become something no longer mortal. Also, we finally learn about Biddle's tragic backstory!
     Follow the thread here.
    1 hr 42 min
  • Part-Time Gods 2E: Knights of Columbus IV
    The Knights of Columbus have discovered the location of the Cult of the Ascended Lizard and decide its time to introduce themselves. What follows is maybe the dumbest cult fight in the history of the world, proving that even gods can be complete and total morons.
    1 hr 52 min
  • 13th Age: Wild Hunt VIII
    The caravan has finally arrived in Forge, meeting their first major milestone on their way to the Court of Stars to meet the Fey Queen. Forge, the crown jewel in the Glittering King's crown, is full of wonder and strangeness, enticing the adventurers to explore it in the hopes of finding answers to some questions that have long plagued them. But all is not well in the dwarven capital, as things lurk in the darkness in its lowest parts, and the forces against the adventurers begin readying their opposition, in an effort to claim the hunter's horn for themselves.
    Follow the thread here.
    2 hr 11 min
  • Dresden Files RPG: City of Glass V
    The investigators have some down time following their run in with James and his demon. Greg throws a work colleague under a bus, while Henrietta gets it, girl. Meanwhile Tal does some actual work on the investigation, and Alex runs her store normally and very well. Just because the lead suspect in the mystery is dead doesn't mean anything is solved!
    1 hr 43 min
  • Epyllion: Friendship To Scale 2
    In this wild fever dream of an epie-sode, the clutch tries to figure out who's stealing all the pies in Skegness before the big Pie Eating Competition! Things get very weird as Julia struggles with being sick and absolutely out of her fucking gourd thanks to some really nice medicine. This is absolutely canonical.
    1 hr 18 min
  • 13th Age: Wild Hunt Fireside Chat V
    The party has finally arrived in Forge, sort of! While they've managed to skip the line, they've still gotta go through customs, which is the perfect time for a series of fireside chats! Hugh and Apolena discuss the Queen of Hell as they wait for Dawn and Hammer to be processed, and later, Dawn helps Squire write a story.
    Follow the thread here.
    1 hr 57 min
  • 13th Age: Wild Hunt Episode VII
    As the caravan draws ever closer to Forge, the adventurers find themselves drawn into a mystery at a dwarven mine; a tomb has been uncovered, possibly elvish in nature, and the drow and the dwarves have sent representatives to appraise it. Unfortunately, the inhabitants of Mine 47 have disappeared since they last reported in to the Glittering King, and neither the drow ambassador or the dwarven chief mine inspector can agree who to send in to see what happened. Thankfully, the caravan chances upon the two arguing on the side of the road, and for various reasons, the party is drawn into delving the depths of Mine 47. What do you call life abundant and just how many miles is it to Avalon and back?
    Follow the thread here.
    2 hr 3 min
  • 13th Age: Wild Hunt Fireside Chat IV
    After the events of Mala Orlytlar, Dawn, Apolena, and Hugh try to understand what they witnessed and how they could be so betrayed by someone they thought was on their side; Icon relationships are tested and re-evaluated, and demonic culture and fusion is discussed in detail, before a plan of attack is decided upon. In the second part of this fireside chat, Apolena and Hammer sit down and talk about nothing and everything; Apolena strives to understand Hammer and his motivations, and Hammer tries to explain them in a way that makes sense to people who aren't robots. 
    Follow the thread here.
    2 hr 1 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.