Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
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Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt Episode VI
    Forced to seek shelter due to a sudden magic storm, the caravan finds itself in the mysterious town of Mala Orlytlar, populated by a variety of elven wizards. While that in itself is strange (what elf in their right mind would build a town at the foot of a mountain claimed by the Glittering King?), what's stranger is that every single elf has at least one pixie assistant; this is enough to cause the gang some concern, but when the Ebon Gauntlet shows up, things spiral out of everyone's control, as something is released. Dawn is forced to confront not only herself, but her past. Something is rotten in Mala Orlytlar.
    Follow the thread here.
    2 hr 6 min
  • Dresden Files RPG: City of Glass IV
    The tension is mounting for the investigators, as they rush to the hospital to check on the well being of Amy and Ellen. The swans come home to roost in this exciting episode of City of Glass, as the mystery of who killed Brandon is finally solved; but what should be simple answers lead to a much greater mystery.
    2 hr 34 min
  • City of Mist: Happy Hour Character Creation
    Stories carry power; the story of David and Goliath inspires the little guy to challenge the stronger, larger guy on the off chance they might actually win, while the story of Sleeping Beauty teaches us the perils of not inviting witches to the births of our children. In City of Mist, the players are the stories, brought to life; called Rifts, they can do amazing, mind-blowing things, though the mortals of the city refuse to recognize these wonders. Enter Olivia, Zoe, Oggie, and Duke, who are all Rifts, very unhappy with their lives, and incredibly drunk. What wonders will they bring into the world? Probably nothing good, to be honest.
    2 hr 1 min
  • Epyllion: Friendship To Scale Episode I
    The Wings of Discovery, a clutch of raw scale drakes, is charged with a very important quest: deliver the mail to the outlying town of Skegness, which has gone without receiving any letters for two whole months! But the Darkness is rising in Dragonia, and the Wings find themselves called into solve a much bigger mystery than they could've ever anticipated; where did the Maile Delivers go? Who set up the standing stones? Why is this normal cow so terrifying? Find out the answers to these questions and more in Friendship To Scale!
    1 hr 42 min
  • 13th Age: Wild Hunt Fireside Chat III
    To say that Diktunairy changed things would be an understatement, as Hugh and Squire grapple with just who and what they became, while Apolena and Dawn try to come to an understanding about each other. Emotions are running high in the caravan, as the party struggles to figure out who they are and where they fit in to things. Be sure not to miss this triple length fireside chat, full of anger, self doubt, depression, and friendship!
    Follow the thread here.
    2 hr 30 min
  • 13th Age: Wild Hunt V
    The kobold town of Diktunairy, named after the mystical tome given to them by the kobold wizard Lighnin Fingur, is within spitting distance of the caravan's ultimate goal of Forge and one of the few places left to trade before they enter the realm of the Glittering King. Biddle, the mysterious owner of the caravan, always stops in Diktunairy to trade with the kobolds, making him one of the few that does so and allowing the ramshackle town to survive on the edges of civilization. For their part, the kobolds of Dikunairy are more than happy to welcome the caravan into their small town; instead of fearing the unknown and the strange, the kobolds accept it and welcome it with open arms. But something lurks in the shadows, waiting to prey upon the good-natured folks of Diktunairy, something never seen before in this Age, something that'll redefine how Hugh understands his people and himself.
    Follow the thread here.
    2 hr 8 min
  • Part-Time Gods 2E: Knights of Columbus II
    The Columbus pantheon continues their investigation into the dragon living under their city, along with the mysterious disappearances of members of the magical community, all while an out of town God of Adventure conducts his own, unsupervised hunt with the goal of absolutely murdering the dragon. The gang also deals with a dead body, searches an apartment, and adopts a cat.
    1 hr 48 min
  • 13th Age: Wild Hunt Fireside Chat II
    With the Grove of Carmaest behind them, the party regroups and sorts through their thoughts and feelings. Squire and Apolena spend some time discussing the stars, dragons, and friendship. Hugh and Apolena get to know one another better. A conspiracy is revealed, and a queen is saddened. Strange magics are afoot in the Dragon Empire.
    Follow the thread here.
    1 hr 47 min
  • 13th Age: Wild Hunt IV
    After their stop at Aatsa and their defiance of the Ebon Gauntlet, the caravan continues its slow journey towards the dwarven capital of Forge. By chance, they stop near a grove of trees along the side of the road; this grove is known to bring luck to any who stop and rest by it, and considering their growing list of enemies, any luck they can give themselves on their quest is well worth it. But, if there's no rest for the wicked, then that goes doubly so for the saintly, as Hammer is forced to confront his faith and learn of his mysterious god. An old foe from Ereinhaudh makes their presence known, as friendships are tested.
    Follow the thread here.
    1 hr 55 min
  • Dresden Files RPG: City of Glass III
    The investigators continue their interviews, trying to figure out what Brandon's last day was like and trying to get a grip on Amy's personality. They meet a very nice Scottish man, a very mad demon, and a professor. Also the Bad Cops show up, who are very bad and very not cops; Greg gets very sad.
    2 hr 13 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.