RPGBOT.Podcast

PF2e Howl of the Wild Review: Bigger, But Also Smaller Beasties


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“If you ever wanted to run a monster hunter campaign, just use this book and nothing else”

In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide.

We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book.

We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather.

LINKS

  • How of the Wild (affiliate link)
  • Player Core 2 (affiliate link)
  • Other Stuff
    • The Emu War

KEY TAKEAWAYS

  • The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation.
  • Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions.
  • The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics.
  • The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition.
  • The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities.
  • The minotaur and circe ancestries offer interesting mechanics and customization options.
  • The new beast-themed patrons and feats for witches provide flavorful and versatile choices.
  • The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E.
  • The Ancestry options, such as Acyli and Circe, offer unique character choices.
  • The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics.
  • The book includes a variety of spells, animal companions, and advanced animal companion mechanics.
  • The monsters in Secrets of Magic are diverse and offer exciting challenges for players.
  • Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs.

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Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati
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