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Created by Tokuro Fujiwara, the game was unforgiving yet addictive. Players controlled Arthur, a knight on a mission. Goal? Rescue the princess Prin Prin from the gargoyles/demons/devil/satan. Gameplay was brutal. One hit, lose your armor. Another hit, lose a life. Armed with lances, daggers and other throwable weapons, the challenge was real.
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By Scott Johnson4.8
110110 ratings
Created by Tokuro Fujiwara, the game was unforgiving yet addictive. Players controlled Arthur, a knight on a mission. Goal? Rescue the princess Prin Prin from the gargoyles/demons/devil/satan. Gameplay was brutal. One hit, lose your armor. Another hit, lose a life. Armed with lances, daggers and other throwable weapons, the challenge was real.
Learn more about your ad choices. Visit megaphone.fm/adchoices
Hosted on Acast. See acast.com/privacy for more information.

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