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We're bringing the Invaders from Space miniseries in for a landing as the co-hosts talk about their pick for underrated or obscure space shooter. Did Mr. SNK and PastBlaster switch brains? Is it possible to have romantic feelings for huge balls of exploding gas? Which featured game from this arc is the best space shooter? This could or could not be the best podcast episode ever. Boundaries are crossed! Celestial kinks are exposed! All that plus Nintendo Vs talk, cocktails, and we tease our next miniseries.
Beware, I live! The untold (until now) history of Sinistar is explored with the help of the co-creators of the game: John Newcomer and Noah Falstein. Get the inside information on how Williams created some of the best arcades of all time. How did the waning popularity of pinball contribute to video game success? Who created the iconic design and sound of Sinistar? Exactly how many Sinistar games were produced? We also talk about s'ing p's, League of Legends, and beautiful cockpits.
We revisit Namco to talk about what they built on with Galaxian to bring us (arguably) the best arcade game ever - Galaga! What does an extinct species of shark have to do with spaceships? What is the proper way to pronounce Galaga? How can we leverage the technology of deep fakes to get Mr. SNK to accept his given name? Also in this episode: pickle math, the best arcade year ever, and Shmuplations (which is surprisingly not a dating site for shoot 'em up fans).
Williams breaks into the arcade scene (and record books) with Defender. Find out how a pinball company entered into the video game race and nurtured some thrilling talent that is still pumping out arcade games today. How did Williams harness the power of magnets? Why would someone make a YouTube series on the butchering of an arcade cabinet? Did Pastblaster just become a philatelist? We also discuss the Beastie Boys, that torture scene in Casino Royale, Cuphead, and Tesla Cybertruck DLC.
My God, look at the size of that thing! Atari makes a cultural impact with Asteroids and introduces the masses to high scores. When did the golden age of video games get literal? How did landing on the moon lead to some major headaches for kids? Why does Jeopardy mine Twitter for Tetris knowledge? We go deep into arcade monitor types, ask why anyone would play a game for three and a half days, and talk Star Wars and Stranger Things.
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