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"There's no wrong way to play RPGs," is a common retort against all RPG discourse about methods, mechanics, etc.. I decided to briefly shine some light on these confusions, & the fallaciousness of the undergirding dynamics generating such assertions.
I examine the issue of GMs sometimes transcending cause/effect (mechanics or sometimes purely logic) in the game (aka, ‘fudging’). What motivates it? Numerous things, but while I believe their intentions are generally good (“help the players’ enjoyment”), it’s at best a Pyrrhic victory, one which can not only destroy your sessions going forward, but retroactively as well.
Today I share a conversation with Tablerunner (‘Crispy’) about
Please visit Chris’ channel at https://www.youtube.com/@Tablerunner
Thanks for listening.
Continuing from part 1, I explain that identifying the Eudaimonia of RPGs is what allows us to begin the actual journey of moving
We must employ a host of tools to bring about the changes in
22. Interview with Che Webster of Roleplay Rescue, Part 2.
-This is part 2 of my interview with Che Webster, the creator of the Roleplay Rescue (RPR) podcast & blog.
-In part 2, he discusses the problem of gamers not getting on the same page about what they want (& don't want) in their RPG sessions, what his own gaming goals/appetites are, & his future goals with his RPR website & podcast.
-The RPR website: https://anchor.fm/rpgrescue // https://roleplayrescue.com
-Che's Twitter account: @ubiquitousrat
The podcast currently has 36 episodes available.
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