After a conversation on Che Webster's, Role Play Rescue podcast last week, I wanted to share some follow-up thoughts on worlds.
One of the vital elements of enjoyment we get from RPGs is the ability for players to explore the Secondary Worlds. This requires GMs to craft rich, detailed worlds, and to avoid cookie-cutter, generic backdrops.
But this exploration also requires that the players be on the same page of the world. The need to understand the substance of the world, to be in tune with the zeitgeist of that setting, not wandering around as intrusive aliens.
The recent episode of Role Play Rescue:
https://shows.acast.com/roleplayrescue/episodes/primaeval-fantasy-with-daniel-jones