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Continuing our conversation about magic in Primæval Fantasy, discussing the tools we've used through the years to keep casters in harmony with the kind of Fantasy setting we want.
"Less is more!"
Part I: My friend & co-magic-system designer, Drew, talk about our decades of work on this magic system, discussing the task of allowing players to possess magic while preserving the kind of Fantasy world we want, where magic remains special, mysterious, & restrained.
Part II to follow.
This is part 2 with my friends John & Nate on RPG styles.
Here we delve specifically into the nuances of difference with Cause/Effect on the PCs as opposed to all others in the world.
1) What do we allow the PCs to do (more than NPCs) just because they are PCs.
2) To what degree do we “protect” the PCs just because they are PCs.
Here I am chatting with RPG friends, Nate and John, about gaming preferences & styles. Here is part one. Part 2 to follow soon.
Episode 12: Menion (https://twitter.com/OldShabbyGamer) & I decided to have a casual convo about RPG stuff, and to split it between our podcasts. Here is part one. Part 2 will appear on his site: https://anchor.fm/menion
Episode 11 -
Meandering Musings: Making Magic Magical -
Changing methods & mechanics for all supernatural elements in our Fantasy RPGs can strengthen the feeling of awe, wonder and fear.
Meandering Musings:
Here I discuss the power of the "Unity of Perspective" between the players & their characters, and how severely restricting information from the players deepens the mystery they want. This even includes extending the Fog of War into some game mechanics, especially the supernatural.
Episode 9 - My first "Meandering Musing" episode.
Here I walk-talk about PC willpower, vigilance, & courage.
Ep 8 -- Part Three of the "Getting on the Same Page" series.
Here I discuss how which RPG system (mechanics) you use steers the feeling of your game in one direction or another.
As with each part of this series, I encourage gamers to ask, "What experiences do we really want?" and then to pursue that goal using every tool at our disposal. In this instance, it may lead us to change RPG systems.
Remembering my experience running the antagonist in someone's campaign.
Loads of fun, & it shines light on your GMing style. Maybe you're not as neutral as you thought you were.
From the publisher's feed