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6. Part Two of "Getting on the Same Page" series.
Here I discuss the "RPG Chimera" - The blend of tabletop miniature wargaming and Make Believe, and I muse about what exact mixtures different people actually want. We are not confined to use either a 50/50 hybrid split, nor to stick with whichever variation of the chimera we inherited.
We can transform our chimeras by altering our gaming methods.
My quest is to create the strongest iteration of a deeply premodern, mystical otherworld, and eschew (what i call) the modernic Fantasy subgenres.
Here I ruminate on the quasi-historical options we have as backdrops for our Fantasy settings.
Many seem to default to (some variation on) the High-Late Middle Ages, but we have many earlier stages we can use as well, and these can bring specific advantages for Fantasy campaigns.
Part One of 'Getting on the Same Page' with your groups (and yourself).
This explores the most important element of Fantasy RPGing: What precise Fantasy Subgenre do you want when you play?
Take the time to find it, & then discuss it with your groups.
A short description of RPGs for those who are brand new to them.
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