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Dave Eng is an intellectual and creative educator, designer, and researcher who combines games, theory, and technology. Dave has played games for most of his life. As a result, he studies game design and teaches others how to use games for education and learning. Dave hosts the podcast Experience Points and consults at University XP on games-based learning. He also leads the Games-Based Learning Alliance: a community of individuals who use games for teaching, training, learning, and development. His interests include professional development, learning theory, technology, and games.
Tiago Sizenando is a senior gamification consultant with projects in the United States, Europe and Brazil, in companies like Arcelor Mittal, Banco do Brasil, Forus group, and many startups. An engineer by training, he worked with Siemens for 6 years, co-founded a health promotion startup, and currently is Gamification Specialist at Gamiphy and Product Manager at Octalysis Prime. Tiago is a certified Game Thinking coach, member of the Game Science Research Center from Lucca University and freelance designer for the biggest tabletop board game in Latin America.
Jeremy Royster is a transformative curriculum author with extensive experience intrinsically motivating students through personalized instruction. He has proven expertise amplifying engagement as an instructional technology professor through F.A.I.L. University, his gamified platform to deliver "Fearless Adventures In Learning" to instructors. Certified in Technology Education (PK-12) and Education Technology Leadership (CETL), Jeremy is currently building virtual reality EscapED-X rooms in collaboration with Knowledge Avatars.
Founder of Inc Best Workplaces Company, monthly contributor to Forbes.com & regular speaker at EdTech conferences. Stephen creates games to educate and activate audiences. Since launching The Game Agency 13 years ago and The Training Arcade 4 years ago, Stephen has developed award-winning games for new-employee on-boarding, sales and product training, leadership development, safety, security, compliance, systems & processes, customer service, and many other training topics. Stephen has also helped shape the education industry and disrupt traditional learning methods with the creation of interactive games such a S.T.E.M, Financial Literacy and Social Skills which have been deployed in thousands of schools.
Arkadiusz Siechowicz is one the founders of Gamehill - Gamified Learning Platforms. With his team they are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. For the last 7 years they have gathered vast experience in corporate and university learning. Their most recent addition to the platform is an AI based Adaptive learning module! Aside from gamification, Arek is passionate about any near future trends, including Autonomous cars and Robots as well as hiking and working with his dog Nelly, to balance that.
Ambikesh is the Co-Founder of a consulting firm based out of India called M.A.D. Methods. He is a serial entrepreneur having founded organizations in services and product spaces. Having worked with companies in the US and in many APAC countries, Ambikesh has a treasure of experience in User Experience and Client Management. In recent years Ambikesh has been involved in the product and service design projects which lead him into the world of Gamification and subsequently Game Thinking. Ambikesh became the first certified Game Thinking practitioner and coach from India and has worked on some great initiatives in UI/UX design.
Shawn Livermore is the author of the Amazon best-selling business non-fiction book, Average Joe: Be the Silicon Valley Tech Genius. The book teaches anyone how to think, speak, and create like some of the brightest tech founders in the world. It dispels the myth of the tech genius, then, in an unexpected and very satisfying twist, it reveals how to become the myth yourself. Shawn runs Product Perfect, a software consultancy, in Southern California.
Nadia Benedetti is an Advanced Trainer in playful learning, LEGO® SERIOUSPLAY® Facilitator, and Game Thinking Coach, her expertise is helping teams to face complexity by innovating. For 18 years, she was International Manager at Hachette Publishing and LEGO Education, facing the challenges of smart working and multicultural environments. She had been practicing the importance of playful learning to improve creativity, raise engagement, and manage complexity through new ideas. In 2018 she decided to create her company Playnbe, with the ambition to help more teams to unleash their potential through playful learning. They use the power of serious play to train creative problem solving, critical thinking, and collaboration. For organizations, playful learning is a simple way to bring the key competencies and great fulfillment in the digital and agile transformation.
Julian Kea is a bilingual serious games facilitator and team coach based in Berlin. Though activating learning environments with minds-on workshop methods he enables teams to exchange ideas authentically, promote mutual understanding and strengthen their cooperation. These methods include Training from the BACK of the Room, Thiagi's Interactive Training and Teaching Strategies, Agile Classrooms, Open Space Technology and LEGO® SERIOUS PLAY®, just to name a few. Julian is a Kanban Management Professional, Certified ScrumMaster and Product Owner and holds a degree in business administration (DH) and a Master of Business Administration from the Steinbeis School of International Business and Entrepreneurship (SIBE). Since 2010 he works for clients in industries such as banking, consulting, e-commerce, aviation, luxury goods, engineering, pharmaceuticals and insurance. His mantra is "Rediscover Learning. Work Smarter." Chris Caswell. A proactive, principle centred evangelist of the Agile philosophy, Chris is passionate about driving continuous improvement and collaboration to improve Agile ways of working. Chris uses a combination of personal coaching, workshops, training and games to help solve problems across organisations, within teams and with individuals.
Alyea Sandovar, Ph.D. is a game and play consultant. She works with trainers, consultants and entrepreneurs to add more fun and deepen engagement through gamification. She has a whole slew of degrees: A Ph.D. in Game Production, a Masters degree in Psychology, a Masters degree in Human Organizational Systems, and a Bachelor's is in Public Relations and Communication. She has worked with academic institutions, non-profits, game studios, corporations and start-ups. She passionate about creating high-quality products with ease and fun. She believes creating playful products should not be a headache. She is originally from Colombia but now considers herself a world citizen as she also lived in Costa Rica, USA (Florida, Texas and California), Amsterdam and is currently residing short-term in Berlin.
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