On today's episode of SMS, The Historical Gamer and Tortuga Power welcome back BLXZ and Alekius to discuss the topic of Realism vs Abstraction in gaming. Why are some “realistic” features unrealistic? Why do we abstract certain things and not others? Who are game designers trying to fool when they introduce a “realistic feature” by making me do the job of 300 people? What’s the right level of abstraction? Does it really all matter?
Check out Alekius’ YouTube Channel: https://www.youtube.com/channel/UCX2rH9OfjaRlRdbONXlRtKQ
Listen to the show on:
Apple: https://podcasts.apple.com/us/podcast/single-malt-strategy/id1148480371
Spotify: https://open.spotify.com/show/2YMkUR638whzsK2QD19RjW?si=LOwKPweeS7ix7ucYqo0WeA
YouTube : https://www.youtube.com/watch?v=7-nVRDDBCw0&list=PLTGFcT0l8dvCh90halCTbGfAAscaeqncL
Spreaker: https://www.spreaker.com/episode/45422258
YouTube:
TortugaPower - www.youtube.com/tortugapower The Historical Gamer - www.youtube.com/thehistoricalgamer
Twitter :
TortugaPower - @TortugaPowerYT
The Historical Gamer - @historicalgamer
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